spv.float16convertonlystorage.comp // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 22 Capability Shader Capability Float16 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint GLCompute 4 "main" ExecutionMode 4 LocalSize 16 16 1 Source GLSL 450 SourceExtension "GL_EXT_shader_16bit_storage" Name 4 "main" Name 9 "v" Decorate 21 BuiltIn WorkgroupSize 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: 6(float) Constant 0 11: 7(fvec4) ConstantComposite 10 10 10 10 13: TypeFloat 16 14: TypeVector 13(float16_t) 4 17: TypeInt 32 0 18: TypeVector 17(int) 3 19: 17(int) Constant 16 20: 17(int) Constant 1 21: 18(ivec3) ConstantComposite 19 19 20 4(main): 2 Function None 3 5: Label 9(v): 8(ptr) Variable Function Store 9(v) 11 12: 7(fvec4) Load 9(v) 15: 14(f16vec4) FConvert 12 16: 7(fvec4) FConvert 15 Return FunctionEnd