spv.forLoop.frag // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 143 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 11 24 28 36 53 111 ExecutionMode 4 OriginUpperLeft Source GLSL 140 Name 4 "main" Name 9 "color" Name 11 "BaseColor" Name 15 "i" Name 24 "Count" Name 28 "bigColor" Name 36 "gl_FragColor" Name 39 "sum" Name 41 "i" Name 53 "v4" Name 63 "i" Name 71 "tv4" Name 88 "r" Name 101 "i" Name 111 "f" Name 129 "i" Decorate 11(BaseColor) Location 1 Decorate 24(Count) Flat Decorate 24(Count) Location 3 Decorate 28(bigColor) Location 0 Decorate 36(gl_FragColor) Location 0 Decorate 53(v4) Flat Decorate 53(v4) Location 4 Decorate 111(f) Location 2 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypePointer Input 7(fvec4) 11(BaseColor): 10(ptr) Variable Input 13: TypeInt 32 1 14: TypePointer Function 13(int) 16: 13(int) Constant 0 23: TypePointer Input 13(int) 24(Count): 23(ptr) Variable Input 26: TypeBool 28(bigColor): 10(ptr) Variable Input 33: 13(int) Constant 1 35: TypePointer Output 7(fvec4) 36(gl_FragColor): 35(ptr) Variable Output 38: TypePointer Function 6(float) 40: 6(float) Constant 0 48: 13(int) Constant 4 50: TypeInt 32 0 51: TypeVector 50(int) 4 52: TypePointer Input 51(ivec4) 53(v4): 52(ptr) Variable Input 55: TypePointer Input 50(int) 76: 50(int) Constant 4 89: TypeVector 6(float) 3 92: 50(int) Constant 0 95: 50(int) Constant 1 98: 50(int) Constant 2 110: TypePointer Input 6(float) 111(f): 110(ptr) Variable Input 113: 50(int) Constant 3 122: TypePointer Output 6(float) 136: 13(int) Constant 16 4(main): 2 Function None 3 5: Label 9(color): 8(ptr) Variable Function 15(i): 14(ptr) Variable Function 39(sum): 38(ptr) Variable Function 41(i): 14(ptr) Variable Function 63(i): 14(ptr) Variable Function 71(tv4): 8(ptr) Variable Function 88(r): 8(ptr) Variable Function 101(i): 14(ptr) Variable Function 129(i): 14(ptr) Variable Function 12: 7(fvec4) Load 11(BaseColor) Store 9(color) 12 Store 15(i) 16 Branch 17 17: Label LoopMerge 19 20 None Branch 21 21: Label 22: 13(int) Load 15(i) 25: 13(int) Load 24(Count) 27: 26(bool) SLessThan 22 25 BranchConditional 27 18 19 18: Label 29: 7(fvec4) Load 28(bigColor) 30: 7(fvec4) Load 9(color) 31: 7(fvec4) FAdd 30 29 Store 9(color) 31 Branch 20 20: Label 32: 13(int) Load 15(i) 34: 13(int) IAdd 32 33 Store 15(i) 34 Branch 17 19: Label 37: 7(fvec4) Load 9(color) Store 36(gl_FragColor) 37 Store 39(sum) 40 Store 41(i) 16 Branch 42 42: Label LoopMerge 44 45 None Branch 46 46: Label 47: 13(int) Load 41(i) 49: 26(bool) SLessThan 47 48 BranchConditional 49 43 44 43: Label 54: 13(int) Load 41(i) 56: 55(ptr) AccessChain 53(v4) 54 57: 50(int) Load 56 58: 6(float) ConvertUToF 57 59: 6(float) Load 39(sum) 60: 6(float) FAdd 59 58 Store 39(sum) 60 Branch 45 45: Label 61: 13(int) Load 41(i) 62: 13(int) IAdd 61 33 Store 41(i) 62 Branch 42 44: Label Store 63(i) 16 Branch 64 64: Label LoopMerge 66 67 None Branch 68 68: Label 69: 13(int) Load 63(i) 70: 26(bool) SLessThan 69 48 BranchConditional 70 65 66 65: Label 72: 13(int) Load 63(i) 73: 13(int) Load 63(i) 74: 55(ptr) AccessChain 53(v4) 73 75: 50(int) Load 74 77: 50(int) IMul 75 76 78: 6(float) ConvertUToF 77 79: 38(ptr) AccessChain 71(tv4) 72 Store 79 78 Branch 67 67: Label 80: 13(int) Load 63(i) 81: 13(int) IAdd 80 33 Store 63(i) 81 Branch 64 66: Label 82: 6(float) Load 39(sum) 83: 7(fvec4) CompositeConstruct 82 82 82 82 84: 7(fvec4) Load 71(tv4) 85: 7(fvec4) FAdd 83 84 86: 7(fvec4) Load 36(gl_FragColor) 87: 7(fvec4) FAdd 86 85 Store 36(gl_FragColor) 87 90: 7(fvec4) Load 11(BaseColor) 91: 89(fvec3) VectorShuffle 90 90 0 1 2 93: 38(ptr) AccessChain 88(r) 92 94: 6(float) CompositeExtract 91 0 Store 93 94 96: 38(ptr) AccessChain 88(r) 95 97: 6(float) CompositeExtract 91 1 Store 96 97 99: 38(ptr) AccessChain 88(r) 98 100: 6(float) CompositeExtract 91 2 Store 99 100 Store 101(i) 16 Branch 102 102: Label LoopMerge 104 105 None Branch 106 106: Label 107: 13(int) Load 101(i) 108: 13(int) Load 24(Count) 109: 26(bool) SLessThan 107 108 BranchConditional 109 103 104 103: Label 112: 6(float) Load 111(f) 114: 38(ptr) AccessChain 88(r) 113 Store 114 112 Branch 105 105: Label 115: 13(int) Load 101(i) 116: 13(int) IAdd 115 33 Store 101(i) 116 Branch 102 104: Label 117: 7(fvec4) Load 88(r) 118: 89(fvec3) VectorShuffle 117 117 0 1 2 119: 7(fvec4) Load 36(gl_FragColor) 120: 89(fvec3) VectorShuffle 119 119 0 1 2 121: 89(fvec3) FAdd 120 118 123: 122(ptr) AccessChain 36(gl_FragColor) 92 124: 6(float) CompositeExtract 121 0 Store 123 124 125: 122(ptr) AccessChain 36(gl_FragColor) 95 126: 6(float) CompositeExtract 121 1 Store 125 126 127: 122(ptr) AccessChain 36(gl_FragColor) 98 128: 6(float) CompositeExtract 121 2 Store 127 128 Store 129(i) 16 Branch 130 130: Label LoopMerge 132 133 None Branch 134 134: Label 135: 13(int) Load 129(i) 137: 26(bool) SLessThan 135 136 BranchConditional 137 131 132 131: Label 138: 6(float) Load 111(f) 139: 7(fvec4) Load 36(gl_FragColor) 140: 7(fvec4) VectorTimesScalar 139 138 Store 36(gl_FragColor) 140 Branch 133 133: Label 141: 13(int) Load 129(i) 142: 13(int) IAdd 141 48 Store 129(i) 142 Branch 130 132: Label Return FunctionEnd