spv.invariantAll.vert // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 25 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 13 17 Source GLSL 450 Name 4 "main" Name 11 "gl_PerVertex" MemberName 11(gl_PerVertex) 0 "gl_Position" MemberName 11(gl_PerVertex) 1 "gl_PointSize" MemberName 11(gl_PerVertex) 2 "gl_ClipDistance" MemberName 11(gl_PerVertex) 3 "gl_CullDistance" Name 13 "" Name 17 "v" MemberDecorate 11(gl_PerVertex) 0 Invariant MemberDecorate 11(gl_PerVertex) 0 BuiltIn Position MemberDecorate 11(gl_PerVertex) 1 Invariant MemberDecorate 11(gl_PerVertex) 1 BuiltIn PointSize MemberDecorate 11(gl_PerVertex) 2 Invariant MemberDecorate 11(gl_PerVertex) 2 BuiltIn ClipDistance MemberDecorate 11(gl_PerVertex) 3 Invariant MemberDecorate 11(gl_PerVertex) 3 BuiltIn CullDistance Decorate 11(gl_PerVertex) Block Decorate 17(v) Location 0 Decorate 17(v) Invariant 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeInt 32 0 9: 8(int) Constant 1 10: TypeArray 6(float) 9 11(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 10 10 12: TypePointer Output 11(gl_PerVertex) 13: 12(ptr) Variable Output 14: TypeInt 32 1 15: 14(int) Constant 0 16: TypePointer Output 6(float) 17(v): 16(ptr) Variable Output 20: 6(float) Constant 0 21: 6(float) Constant 1065353216 23: TypePointer Output 7(fvec4) 4(main): 2 Function None 3 5: Label 18: 6(float) Load 17(v) 19: 6(float) Load 17(v) 22: 7(fvec4) CompositeConstruct 18 19 20 21 24: 23(ptr) AccessChain 13 15 Store 24 22 Return FunctionEnd