spv.uniformArray.frag // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 60 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 14 25 43 54 ExecutionMode 4 OriginUpperLeft Source GLSL 140 Name 4 "main" Name 9 "texColor" Name 14 "color" Name 25 "inColor" Name 43 "alpha" Name 54 "gl_FragColor" Name 59 "texSampler2D" Decorate 14(color) Location 1 Decorate 25(inColor) Location 0 Decorate 43(alpha) Location 7 Decorate 54(gl_FragColor) Location 0 Decorate 59(texSampler2D) DescriptorSet 0 Decorate 59(texSampler2D) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypeInt 32 0 11: 10(int) Constant 6 12: TypeArray 7(fvec4) 11 13: TypePointer Input 12 14(color): 13(ptr) Variable Input 15: TypeInt 32 1 16: 15(int) Constant 1 17: TypePointer Input 7(fvec4) 23: TypeVector 6(float) 3 24: TypePointer Input 23(fvec3) 25(inColor): 24(ptr) Variable Input 30: 10(int) Constant 0 31: TypePointer Function 6(float) 34: 10(int) Constant 1 37: 10(int) Constant 2 40: 10(int) Constant 16 41: TypeArray 6(float) 40 42: TypePointer Input 41 43(alpha): 42(ptr) Variable Input 44: 15(int) Constant 12 45: TypePointer Input 6(float) 48: 10(int) Constant 3 53: TypePointer Output 7(fvec4) 54(gl_FragColor): 53(ptr) Variable Output 56: TypeImage 6(float) 2D sampled format:Unknown 57: TypeSampledImage 56 58: TypePointer UniformConstant 57 59(texSampler2D): 58(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 9(texColor): 8(ptr) Variable Function 18: 17(ptr) AccessChain 14(color) 16 19: 7(fvec4) Load 18 20: 17(ptr) AccessChain 14(color) 16 21: 7(fvec4) Load 20 22: 7(fvec4) FAdd 19 21 Store 9(texColor) 22 26: 23(fvec3) Load 25(inColor) 27: 7(fvec4) Load 9(texColor) 28: 23(fvec3) VectorShuffle 27 27 0 1 2 29: 23(fvec3) FAdd 28 26 32: 31(ptr) AccessChain 9(texColor) 30 33: 6(float) CompositeExtract 29 0 Store 32 33 35: 31(ptr) AccessChain 9(texColor) 34 36: 6(float) CompositeExtract 29 1 Store 35 36 38: 31(ptr) AccessChain 9(texColor) 37 39: 6(float) CompositeExtract 29 2 Store 38 39 46: 45(ptr) AccessChain 43(alpha) 44 47: 6(float) Load 46 49: 31(ptr) AccessChain 9(texColor) 48 50: 6(float) Load 49 51: 6(float) FAdd 50 47 52: 31(ptr) AccessChain 9(texColor) 48 Store 52 51 55: 7(fvec4) Load 9(texColor) Store 54(gl_FragColor) 55 Return FunctionEnd