textureQueryLOD.frag WARNING: 0:7: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5 Shader version: 150 Requested GL_ARB_gpu_shader5 Requested GL_ARB_texture_query_lod 0:? Sequence 0:24 Function Definition: main( ( global void) 0:24 Function Parameters: 0:26 Sequence 0:26 switch 0:26 condition 0:26 'funct' ( uniform int) 0:26 body 0:26 Sequence 0:28 case: with expression 0:28 Constant: 0:28 0 (const int) 0:? Sequence 0:29 Sequence 0:29 move second child to first child ( temp 2-component vector of int) 0:29 'iv2' ( temp 2-component vector of int) 0:29 textureSize ( global 2-component vector of int) 0:29 'sampler' ( uniform sampler2DShadow) 0:29 Constant: 0:29 0 (const int) 0:31 Sequence 0:31 move second child to first child ( temp 2-component vector of float) 0:31 'fv2' ( temp 2-component vector of float) 0:31 textureQueryLod ( global 2-component vector of float) 0:31 'sampler' ( uniform sampler2DShadow) 0:31 Constant: 0:31 0.000000 0:31 0.000000 0:33 move second child to first child ( temp 4-component vector of float) 0:33 'color' ( out 4-component vector of float) 0:33 Construct vec4 ( temp 4-component vector of float) 0:33 Convert int to float ( temp 2-component vector of float) 0:33 'iv2' ( temp 2-component vector of int) 0:33 'fv2' ( temp 2-component vector of float) 0:34 Branch: Break 0:35 default: 0:? Sequence 0:36 move second child to first child ( temp 4-component vector of float) 0:36 'color' ( out 4-component vector of float) 0:36 Constant: 0:36 1.000000 0:36 1.000000 0:36 1.000000 0:36 1.000000 0:37 Branch: Break 0:? Linker Objects 0:? 'vUV' ( smooth in 2-component vector of float) 0:? 'color' ( out 4-component vector of float) 0:? 'sampler' ( uniform sampler2DShadow) 0:? 'funct' ( uniform int) Linked fragment stage: Shader version: 150 Requested GL_ARB_gpu_shader5 Requested GL_ARB_texture_query_lod 0:? Sequence 0:24 Function Definition: main( ( global void) 0:24 Function Parameters: 0:26 Sequence 0:26 switch 0:26 condition 0:26 'funct' ( uniform int) 0:26 body 0:26 Sequence 0:28 case: with expression 0:28 Constant: 0:28 0 (const int) 0:? Sequence 0:29 Sequence 0:29 move second child to first child ( temp 2-component vector of int) 0:29 'iv2' ( temp 2-component vector of int) 0:29 textureSize ( global 2-component vector of int) 0:29 'sampler' ( uniform sampler2DShadow) 0:29 Constant: 0:29 0 (const int) 0:31 Sequence 0:31 move second child to first child ( temp 2-component vector of float) 0:31 'fv2' ( temp 2-component vector of float) 0:31 textureQueryLod ( global 2-component vector of float) 0:31 'sampler' ( uniform sampler2DShadow) 0:31 Constant: 0:31 0.000000 0:31 0.000000 0:33 move second child to first child ( temp 4-component vector of float) 0:33 'color' ( out 4-component vector of float) 0:33 Construct vec4 ( temp 4-component vector of float) 0:33 Convert int to float ( temp 2-component vector of float) 0:33 'iv2' ( temp 2-component vector of int) 0:33 'fv2' ( temp 2-component vector of float) 0:34 Branch: Break 0:35 default: 0:? Sequence 0:36 move second child to first child ( temp 4-component vector of float) 0:36 'color' ( out 4-component vector of float) 0:36 Constant: 0:36 1.000000 0:36 1.000000 0:36 1.000000 0:36 1.000000 0:37 Branch: Break 0:? Linker Objects 0:? 'vUV' ( smooth in 2-component vector of float) 0:? 'color' ( out 4-component vector of float) 0:? 'sampler' ( uniform sampler2DShadow) 0:? 'funct' ( uniform int)