textureoffset_sampler2darrayshadow.vert ERROR: 0:9: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile ERROR: 1 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:9 Sequence 0:9 move second child to first child ( temp highp 4-component vector of float) 0:9 'gl_Position' ( gl_Position highp 4-component vector of float Position) 0:9 Construct vec4 ( temp highp 4-component vector of float) 0:9 textureOffset ( global mediump float) 0:9 's' ( uniform mediump sampler2DArrayShadow) 0:9 Constant: 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:9 Constant: 0:9 0 (const int) 0:9 0 (const int) 0:10 move second child to first child ( temp highp 4-component vector of float) 0:10 'gl_Position' ( gl_Position highp 4-component vector of float Position) 0:10 'dEQP_Position' ( in highp 4-component vector of float) 0:? Linker Objects 0:? 'dEQP_Position' ( in highp 4-component vector of float) 0:? 's' ( uniform mediump sampler2DArrayShadow) 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) Linked vertex stage: Shader version: 300 ERROR: node is still EOpNull! 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:9 Sequence 0:9 move second child to first child ( temp highp 4-component vector of float) 0:9 'gl_Position' ( gl_Position highp 4-component vector of float Position) 0:9 Construct vec4 ( temp highp 4-component vector of float) 0:9 textureOffset ( global mediump float) 0:9 's' ( uniform mediump sampler2DArrayShadow) 0:9 Constant: 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:9 Constant: 0:9 0 (const int) 0:9 0 (const int) 0:10 move second child to first child ( temp highp 4-component vector of float) 0:10 'gl_Position' ( gl_Position highp 4-component vector of float Position) 0:10 'dEQP_Position' ( in highp 4-component vector of float) 0:? Linker Objects 0:? 'dEQP_Position' ( in highp 4-component vector of float) 0:? 's' ( uniform mediump sampler2DArrayShadow) 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)