tokenPaste.vert ERROR: 0:38: '##' : unexpected location ERROR: 0:40: '##' : unexpected location; end of replacement list ERROR: 0:49: '##' : combined tokens are too long ERROR: 0:52: '##' : not supported for these tokens ERROR: 0:81: '##' : combined token is invalid ERROR: 0:94: 'macro expansion' : Too few args in Macro rec ERROR: 0:94: '##' : unexpected location ERROR: 0:94: '##' : unexpected location ERROR: 0:98: '##' : unexpected location; end of argument ERROR: 9 compilation errors. No code generated. Shader version: 450 ERROR: node is still EOpNull! 0:52 Sequence 0:52 move second child to first child ( temp int) 0:52 'a' ( global int) 0:52 Constant: 0:52 11 (const int) 0:70 Sequence 0:70 move second child to first child ( temp int) 0:70 'cop' ( global int) 0:70 Constant: 0:70 160 (const int) 0:71 Sequence 0:71 move second child to first child ( temp bool) 0:71 'dop' ( global bool) 0:71 Constant: 0:71 true (const bool) 0:75 Function Definition: ShouldntExpandToThis( ( global void) 0:75 Function Parameters: 0:77 Sequence 0:77 Sequence 0:77 move second child to first child ( temp int) 0:77 'e' ( temp int) 0:77 Constant: 0:77 16 (const int) 0:78 right shift second child into first child ( temp int) 0:78 'e' ( temp int) 0:78 Constant: 0:78 2 (const int) 0:81 Sequence 0:81 move second child to first child ( temp bool) 0:81 'f' ( temp bool) 0:81 Compare Greater Than ( temp bool) 0:81 'e' ( temp int) 0:81 Constant: 0:81 5 (const int) 0:? Linker Objects 0:? 'SecondExpansion' ( global int) 0:? 'PostPasteExpansion' ( global int) 0:? 'foo27' ( global float) 0:? 'foo155' ( uniform float) 0:? 'foo719' ( global float) 0:? 'barfoo' ( uniform float) 0:? 'argless' ( global float) 0:? 'dc1' ( global float) 0:? 'dc2' ( global float) 0:? 'foo875' ( uniform float) 0:? 'ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF012345' ( global float) 0:? 'a' ( global int) 0:? 'seahorse_var' ( uniform float) 0:? 'sealion_var' ( uniform float) 0:? 'aop' ( const int) 0:? 10 (const int) 0:? 'bop' ( const int) 0:? 4 (const int) 0:? 'cop' ( global int) 0:? 'dop' ( global bool) 0:? 'argPaste2' ( uniform int) 0:? 'argPaste20suff' ( uniform int) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Linked vertex stage: ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point Shader version: 450 ERROR: node is still EOpNull! 0:52 Sequence 0:52 move second child to first child ( temp int) 0:52 'a' ( global int) 0:52 Constant: 0:52 11 (const int) 0:70 Sequence 0:70 move second child to first child ( temp int) 0:70 'cop' ( global int) 0:70 Constant: 0:70 160 (const int) 0:71 Sequence 0:71 move second child to first child ( temp bool) 0:71 'dop' ( global bool) 0:71 Constant: 0:71 true (const bool) 0:? Linker Objects 0:? 'SecondExpansion' ( global int) 0:? 'PostPasteExpansion' ( global int) 0:? 'foo27' ( global float) 0:? 'foo155' ( uniform float) 0:? 'foo719' ( global float) 0:? 'barfoo' ( uniform float) 0:? 'argless' ( global float) 0:? 'dc1' ( global float) 0:? 'dc2' ( global float) 0:? 'foo875' ( uniform float) 0:? 'ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF012345' ( global float) 0:? 'a' ( global int) 0:? 'seahorse_var' ( uniform float) 0:? 'sealion_var' ( uniform float) 0:? 'aop' ( const int) 0:? 10 (const int) 0:? 'bop' ( const int) 0:? 4 (const int) 0:? 'cop' ( global int) 0:? 'dop' ( global bool) 0:? 'argPaste2' ( uniform int) 0:? 'argPaste20suff' ( uniform int) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)