versionsErrors.vert WARNING: 0:38: attribute deprecated in version 130; may be removed in future release ERROR: 0:38: 'attribute' : no longer supported in core profile; removed in version 420 ERROR: 0:45: 'discard' : not supported in this stage: vertex ERROR: 2 compilation errors. No code generated. Shader version: 420 Requested GL_ARB_texture_rectangle ERROR: node is still EOpNull! 0:42 Function Definition: main( ( global void) 0:42 Function Parameters: 0:44 Sequence 0:44 move second child to first child ( temp 4-component vector of float) 0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 0:44 Constant: 0:44 0 (const uint) 0:44 Construct vec4 ( temp 4-component vector of float) 0:44 'color' ( in 3-component vector of float) 0:44 Constant: 0:44 142.000000 0:45 Branch: Kill 0:? Linker Objects 0:? 'color' ( in 3-component vector of float) 0:? 'foo' ( uniform sampler2DRect) 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Linked vertex stage: Shader version: 420 Requested GL_ARB_texture_rectangle ERROR: node is still EOpNull! 0:42 Function Definition: main( ( global void) 0:42 Function Parameters: 0:44 Sequence 0:44 move second child to first child ( temp 4-component vector of float) 0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 0:44 Constant: 0:44 0 (const uint) 0:44 Construct vec4 ( temp 4-component vector of float) 0:44 'color' ( in 3-component vector of float) 0:44 Constant: 0:44 142.000000 0:45 Branch: Kill 0:? Linker Objects 0:? 'color' ( in 3-component vector of float) 0:? 'foo' ( uniform sampler2DRect) 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)