vk.relaxed.errorcheck.vert Shader version: 460 0:? Sequence 0:9 Function Definition: foo( ( global highp 4-component vector of float) 0:9 Function Parameters: 0:10 Sequence 0:10 Branch: Return with expression 0:10 vector swizzle ( temp highp 4-component vector of float) 0:10 a: direct index for structure ( uniform highp 2-component vector of float) 0:10 'anon@0' (layout( column_major std140) uniform block{ uniform highp 2-component vector of float a}) 0:10 Constant: 0:10 0 (const uint) 0:10 Sequence 0:10 Constant: 0:10 0 (const int) 0:10 Constant: 0:10 1 (const int) 0:10 Constant: 0:10 0 (const int) 0:10 Constant: 0:10 1 (const int) 0:13 Function Definition: main( ( global void) 0:13 Function Parameters: 0:14 Sequence 0:14 move second child to first child ( temp highp 4-component vector of float) 0:14 'io' (layout( location=0) smooth out highp 4-component vector of float) 0:14 Function Call: foo( ( global highp 4-component vector of float) 0:? Linker Objects 0:? 'io' (layout( location=0) smooth out highp 4-component vector of float) 0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 2-component vector of float a}) 0:? 'gl_VertexIndex' ( in int VertexIndex) 0:? 'gl_InstanceIndex' ( in int InstanceIndex) vk.relaxed.errorcheck.frag Shader version: 460 gl_FragCoord origin is upper left 0:? Sequence 0:10 Function Definition: foo( ( global highp 4-component vector of float) 0:10 Function Parameters: 0:11 Sequence 0:11 Branch: Return with expression 0:11 a: direct index for structure ( uniform highp 4-component vector of float) 0:11 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a}) 0:11 Constant: 0:11 0 (const uint) 0:14 Function Definition: main( ( global void) 0:14 Function Parameters: 0:15 Sequence 0:15 move second child to first child ( temp highp 4-component vector of float) 0:15 'o' ( out highp 4-component vector of float) 0:15 add ( temp highp 4-component vector of float) 0:15 'io' (layout( location=0) smooth in highp 4-component vector of float) 0:15 Function Call: foo( ( global highp 4-component vector of float) 0:? Linker Objects 0:? 'io' (layout( location=0) smooth in highp 4-component vector of float) 0:? 'o' ( out highp 4-component vector of float) 0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a}) Linked vertex stage: Linked fragment stage: ERROR: Linking unknown stage stage: Types must match: a: " uniform highp 2-component vector of float" versus " uniform highp 4-component vector of float" Shader version: 460 0:? Sequence 0:9 Function Definition: foo( ( global highp 4-component vector of float) 0:9 Function Parameters: 0:10 Sequence 0:10 Branch: Return with expression 0:10 vector swizzle ( temp highp 4-component vector of float) 0:10 a: direct index for structure ( uniform highp 2-component vector of float) 0:10 'anon@0' (layout( column_major std140) uniform block{ uniform highp 2-component vector of float a}) 0:10 Constant: 0:10 0 (const uint) 0:10 Sequence 0:10 Constant: 0:10 0 (const int) 0:10 Constant: 0:10 1 (const int) 0:10 Constant: 0:10 0 (const int) 0:10 Constant: 0:10 1 (const int) 0:13 Function Definition: main( ( global void) 0:13 Function Parameters: 0:14 Sequence 0:14 move second child to first child ( temp highp 4-component vector of float) 0:14 'io' (layout( location=0) smooth out highp 4-component vector of float) 0:14 Function Call: foo( ( global highp 4-component vector of float) 0:? Linker Objects 0:? 'io' (layout( location=0) smooth out highp 4-component vector of float) 0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 2-component vector of float a}) 0:? 'gl_VertexIndex' ( in int VertexIndex) 0:? 'gl_InstanceIndex' ( in int InstanceIndex) Shader version: 460 gl_FragCoord origin is upper left 0:? Sequence 0:10 Function Definition: foo( ( global highp 4-component vector of float) 0:10 Function Parameters: 0:11 Sequence 0:11 Branch: Return with expression 0:11 a: direct index for structure ( uniform highp 4-component vector of float) 0:11 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a}) 0:11 Constant: 0:11 0 (const uint) 0:14 Function Definition: main( ( global void) 0:14 Function Parameters: 0:15 Sequence 0:15 move second child to first child ( temp highp 4-component vector of float) 0:15 'o' ( out highp 4-component vector of float) 0:15 add ( temp highp 4-component vector of float) 0:15 'io' (layout( location=0) smooth in highp 4-component vector of float) 0:15 Function Call: foo( ( global highp 4-component vector of float) 0:? Linker Objects 0:? 'io' (layout( location=0) smooth in highp 4-component vector of float) 0:? 'o' ( out highp 4-component vector of float) 0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a}) Validation failed SPIR-V is not generated for failed compile or link