xfbUnsizedArray.error.tese ERROR: 0:4: 'xfb_offset' : unsized array in buffer 0 ERROR: 1 compilation errors. No code generated. Shader version: 430 Requested GL_ARB_enhanced_layouts in xfb mode input primitive = isolines vertex spacing = none triangle order = none using point mode ERROR: node is still EOpNull! 0:6 Function Definition: main( ( global void) 0:6 Function Parameters: 0:? Linker Objects 0:? 'unsized' (layout( xfb_buffer=0 xfb_offset=0) out unsized 1-element array of 4-component vector of float) Linked tessellation evaluation stage: Shader version: 430 Requested GL_ARB_enhanced_layouts in xfb mode input primitive = isolines vertex spacing = equal_spacing triangle order = ccw using point mode ERROR: node is still EOpNull! 0:6 Function Definition: main( ( global void) 0:6 Function Parameters: 0:? Linker Objects 0:? 'unsized' (layout( xfb_buffer=0 xfb_offset=0) out 1-element array of 4-component vector of float)