xfbUnsizedArray.error.vert ERROR: 0:4: 'xfb_offset' : unsized array in buffer 0 ERROR: 1 compilation errors. No code generated. Shader version: 430 Requested GL_ARB_enhanced_layouts in xfb mode ERROR: node is still EOpNull! 0:9 Function Definition: main( ( global void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence 0:11 move second child to first child ( temp 4-component vector of float) 0:11 'result' ( temp 4-component vector of float) 0:11 'in_vs' ( in 4-component vector of float) 0:13 move second child to first child ( temp 4-component vector of float) 0:13 direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of float) 0:13 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array of 4-component vector of float) 0:13 Constant: 0:13 0 (const int) 0:13 divide ( temp 4-component vector of float) 0:13 'result' ( temp 4-component vector of float) 0:13 Constant: 0:13 2.000000 0:15 move second child to first child ( temp 4-component vector of float) 0:15 'out_vs' ( smooth out 4-component vector of float) 0:15 'result' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array of 4-component vector of float) 0:? 'in_vs' ( in 4-component vector of float) 0:? 'out_vs' ( smooth out 4-component vector of float) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Linked vertex stage: Shader version: 430 Requested GL_ARB_enhanced_layouts in xfb mode ERROR: node is still EOpNull! 0:9 Function Definition: main( ( global void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence 0:11 move second child to first child ( temp 4-component vector of float) 0:11 'result' ( temp 4-component vector of float) 0:11 'in_vs' ( in 4-component vector of float) 0:13 move second child to first child ( temp 4-component vector of float) 0:13 direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of float) 0:13 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-component vector of float) 0:13 Constant: 0:13 0 (const int) 0:13 divide ( temp 4-component vector of float) 0:13 'result' ( temp 4-component vector of float) 0:13 Constant: 0:13 2.000000 0:15 move second child to first child ( temp 4-component vector of float) 0:15 'out_vs' ( smooth out 4-component vector of float) 0:15 'result' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-component vector of float) 0:? 'in_vs' ( in 4-component vector of float) 0:? 'out_vs' ( smooth out 4-component vector of float) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)