#version 450 #define MAX_VER 81 #define MAX_PRIM 32 #define MAX_VIEWS gl_MaxMeshViewCountNV #extension GL_NV_mesh_shader : enable layout(local_size_x = 32) in; layout(max_vertices=MAX_VER) out; layout(max_primitives=MAX_PRIM) out; layout(triangles) out; // test error checks for use of incorrect per-view attributes // per-view block attributes perviewNV layout(location=0) out perviewBlock { vec4 missingInnermostDimSize1[][]; vec4 incorrectViewDimSize1[MAX_VIEWS+1]; vec4 missingViewDim1; } b2[]; // per-view non-block attributes perviewNV layout(location=10) out vec4 missingInnermostDimSize2[][][]; perviewNV layout(location=11) out vec4 incorrectViewDimSize2[][MAX_VIEWS-1]; perviewNV layout(location=12) out vec4 missingViewDim2[]; void main() { }