#version 450 #define MAX_VER 81 #define MAX_PRIM 32 #define BARRIER() \ memoryBarrierShared(); \ barrier(); #extension GL_NV_mesh_shader : enable layout(local_size_x = 32) in; layout(max_vertices=MAX_VER) out; layout(max_primitives=MAX_PRIM) out; layout(triangles) out; // test use of shared memory in mesh shaders: writeonly uniform image2D uni_image; uniform block0 { uint uni_value; }; shared vec4 mem[10]; void main() { uint iid = gl_LocalInvocationID.x; uint gid = gl_WorkGroupID.x; for (uint i = 0; i < 10; ++i) { mem[i] = vec4(i+uni_value); } imageStore(uni_image, ivec2(iid), mem[gid]); imageStore(uni_image, ivec2(iid), mem[gid+1]); BARRIER(); }