# Copyright 2020 The Shaderc Authors. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. cmake_minimum_required(VERSION 3.17.2) if (POLICY CMP00091) # Enable MSVC Runtime Library Property cmake_policy(SET CMP0091 NEW) endif() project(shaderc) enable_testing() if ("${CMAKE_BUILD_TYPE}" STREQUAL "") message(STATUS "No build type selected, default to Debug") set(CMAKE_BUILD_TYPE "Debug") endif() message(STATUS "Shaderc: build type is \"${CMAKE_BUILD_TYPE}\".") option(SHADERC_ENABLE_WGSL_OUTPUT "Enable WGSL output" OFF) option(SHADERC_SKIP_INSTALL "Skip installation" ${SHADERC_SKIP_INSTALL}) if(NOT ${SHADERC_SKIP_INSTALL}) set(SHADERC_ENABLE_INSTALL ON) endif() option(SHADERC_SKIP_TESTS "Skip building tests" ${SHADERC_SKIP_TESTS}) if(NOT ${SHADERC_SKIP_TESTS}) set(SHADERC_ENABLE_TESTS ON) endif() if(${SHADERC_ENABLE_TESTS}) message(STATUS "Configuring Shaderc to build tests.") else() message(STATUS "Configuring Shaderc to avoid building tests.") endif() option(SHADERC_SKIP_EXAMPLES "Skip building examples" ${SHADERC_SKIP_EXAMPLES}) if(NOT ${SHADERC_SKIP_EXAMPLES}) set(SHADERC_ENABLE_EXAMPLES ON) endif() if(${SHADERC_ENABLE_EXAMPLES}) message(STATUS "Configuring Shaderc to build examples.") else() message(STATUS "Configuring Shaderc to avoid building examples.") endif() option(SHADERC_SKIP_COPYRIGHT_CHECK "Skip copyright check" ${SHADERC_SKIP_COPYRIGHT_CHECK}) if(NOT ${SHADERC_SKIP_COPYRIGHT_CHECK}) set(SHADERC_ENABLE_COPYRIGHT_CHECK ON) endif() if(${SHADERC_ENABLE_COPYRIGHT_CHECK}) message(STATUS "Configuring Shaderc to check copyrights.") else() message(STATUS "Configuring Shaderc to avoid checking copyrights.") endif() option(SHADERC_ENABLE_WERROR_COMPILE "Enable passing -Werror to compiler, if available" ON) set (CMAKE_CXX_STANDARD 11) include(GNUInstallDirs) include(cmake/setup_build.cmake) include(cmake/utils.cmake) include(CheckCXXCompilerFlag) set(SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS ${DISABLE_EXCEPTIONS} CACHE BOOL "Coupling SPIRV-Cross exception conversion to DISABLE_EXCEPTIONS" FORCE) if(DISABLE_EXCEPTIONS) # Need to set additional values here, since some of the wrapped code occurs in # .h/.hpp files, so maybe included outside of the library. add_definitions(-DSPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS) endif() # These flags are not supported on Windows and some older version of GCC # that our bots use. # Warning about implicit fallthrough in switch blocks check_cxx_compiler_flag(-Wimplicit-fallthrough COMPILER_SUPPORTS_FALLTHROUGH_WARNING) if (COMPILER_SUPPORTS_FALLTHROUGH_WARNING) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wimplicit-fallthrough") endif() # Warning about extra semi-colons check_cxx_compiler_flag(-Wextra-semi COMPILER_SUPPORTS_EXTRA_SEMI_WARNING) if (COMPILER_SUPPORTS_EXTRA_SEMI_WARNING) add_compile_options("-Wextra-semi") endif() find_host_package(PythonInterp 3 REQUIRED) if (SHADERC_ENABLE_COPYRIGHT_CHECK) add_custom_target(check-copyright ALL ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/utils/add_copyright.py --check WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMENT "Check copyright") endif() add_custom_target(add-copyright ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/utils/add_copyright.py WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMENT "Add copyright") if(MSVC) option(SHADERC_ENABLE_SHARED_CRT "Use the shared CRT instead of the static CRT" ${SHADERC_ENABLE_SHARED_CRT}) if (NOT SHADERC_ENABLE_SHARED_CRT) # Link executables statically by replacing /MD with /MT everywhere. foreach(flag_var CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO) if(${flag_var} MATCHES "/MD") string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}") endif(${flag_var} MATCHES "/MD") endforeach(flag_var) endif(NOT SHADERC_ENABLE_SHARED_CRT) endif(MSVC) # Configure subdirectories. # We depend on these for later projects, so they should come first. add_subdirectory(third_party) add_subdirectory(libshaderc_util) add_subdirectory(libshaderc) add_subdirectory(glslc) if(${SHADERC_ENABLE_EXAMPLES}) add_subdirectory(examples) endif() add_custom_target(build-version ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/utils/update_build_version.py ${shaderc_SOURCE_DIR} ${spirv-tools_SOURCE_DIR} ${glslang_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR}/build-version.inc COMMENT "Update build-version.inc in the Shaderc build directory (if necessary).") function(define_pkg_config_file NAME LIBS) add_custom_target(${NAME}-pkg-config ALL COMMAND ${CMAKE_COMMAND} -DCHANGES_FILE=${CMAKE_CURRENT_SOURCE_DIR}/CHANGES -DTEMPLATE_FILE=${CMAKE_CURRENT_SOURCE_DIR}/cmake/${NAME}.pc.in -DOUT_FILE=${CMAKE_CURRENT_BINARY_DIR}/${NAME}.pc -DCMAKE_INSTALL_PREFIX=${CMAKE_INSTALL_PREFIX} -DCMAKE_INSTALL_LIBDIR=${CMAKE_INSTALL_LIBDIR} -DCMAKE_INSTALL_INCLUDEDIR=${CMAKE_INSTALL_INCLUDEDIR} -DLIBS=${LIBS} -P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/write_pkg_config.cmake DEPENDS "CHANGES" "cmake/${NAME}.pc.in" "cmake/write_pkg_config.cmake") if (SHADERC_ENABLE_INSTALL) install( FILES ${CMAKE_CURRENT_BINARY_DIR}/${NAME}.pc DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig) endif() endfunction() define_pkg_config_file(shaderc -lshaderc_shared) define_pkg_config_file(shaderc_static "-lshaderc ${EXTRA_STATIC_PKGCONFIG_LIBS} -lshaderc_util") define_pkg_config_file(shaderc_combined -lshaderc_combined)