// Copyright 2015 The Shaderc Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "shaderc/shaderc.hpp" #include void android_main(struct android_app* state) { shaderc::Compiler compiler; const char* test_program = "void main() {}"; compiler.CompileGlslToSpv(test_program, strlen(test_program), shaderc_glsl_vertex_shader, "shader"); }