# Copyright 2020 The Shaderc Authors. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. find_package(Threads) add_library(glslc STATIC src/file_compiler.cc src/file_compiler.h src/file.cc src/file.h src/file_includer.cc src/file_includer.h src/resource_parse.h src/resource_parse.cc src/shader_stage.cc src/shader_stage.h src/dependency_info.cc src/dependency_info.h ) shaderc_default_compile_options(glslc) target_include_directories(glslc PUBLIC ${glslang_SOURCE_DIR}) if (SHADERC_ENABLE_WGSL_OUTPUT) if (IS_DIRECTORY "${tint_SOURCE_DIR}/include") target_include_directories(glslc PRIVATE "${tint_SOURCE_DIR}/include") target_include_directories(glslc PRIVATE "${tint_SOURCE_DIR}") endif() # Turn on features in the tint/tint.h header add_definitions(-DTINT_BUILD_SPV_READER=1 -DTINT_BUILD_WGSL_WRITER=1) add_definitions(-DSHADERC_ENABLE_WGSL_OUTPUT=1) endif(SHADERC_ENABLE_WGSL_OUTPUT) target_link_libraries(glslc PRIVATE glslang OSDependent OGLCompiler HLSL glslang SPIRV # Glslang libraries $<$:libtint> # Tint libraries, optional shaderc_util shaderc # internal Shaderc libraries ${CMAKE_THREAD_LIBS_INIT}) add_executable(glslc_exe src/main.cc) shaderc_default_compile_options(glslc_exe) target_include_directories(glslc_exe PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/.. ${spirv-tools_SOURCE_DIR}/include) set_target_properties(glslc_exe PROPERTIES OUTPUT_NAME glslc) target_link_libraries(glslc_exe PRIVATE glslc shaderc_util shaderc) add_dependencies(glslc_exe build-version) shaderc_add_tests( TEST_PREFIX glslc LINK_LIBS glslc shaderc_util shaderc TEST_NAMES file resource_parse stage) shaderc_add_asciidoc(glslc_doc_README README) if(SHADERC_ENABLE_INSTALL) install(TARGETS glslc_exe RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} BUNDLE DESTINATION ${CMAKE_INSTALL_BINDIR}) endif(SHADERC_ENABLE_INSTALL) add_subdirectory(test)