# Copyright 2017 The Shaderc Authors. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import expect from glslc_test_framework import inside_glslc_testsuite from placeholder import FileShader # A GLSL shader with uniforms without explicit bindings. GLSL_SHADER = """#version 450 layout(set=0, binding=0) buffer B { float x; vec3 y; } my_ssbo; void main() { my_ssbo.x = 1.0; }""" @inside_glslc_testsuite('OptionFHlslOffsets') class StandardOffsetsByDefault(expect.ValidAssemblyFileWithSubstr): """Tests that standard GLSL packign is used by default.""" shader = FileShader(GLSL_SHADER, '.vert') glslc_args = ['-S', shader] expected_assembly_substr = "OpMemberDecorate %B 1 Offset 16" @inside_glslc_testsuite('OptionFHlslOffsets') class HlslOffsetsWhenRequested(expect.ValidAssemblyFileWithSubstr): """Tests that standard GLSL packign is used by default.""" shader = FileShader(GLSL_SHADER, '.vert') glslc_args = ['-S', '-fhlsl-offsets', shader] expected_assembly_substr = "OpMemberDecorate %B 1 Offset 4"