# Copyright 2019 The Shaderc Authors. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import expect from glslc_test_framework import inside_glslc_testsuite from placeholder import FileShader # A GLSL shader using the clamp, max, and min builtin functions. GLSL_FRAG_SHADER_WITH_CLAMP = """#version 450 layout(location=0) in vec4 i; layout(location=0) out vec4 o; void main() { o = clamp(i, vec4(0.5), vec4(1.0)) + max(i, vec4(0.5)) + min(i, vec4(0.5)); } """ @inside_glslc_testsuite('OptionFNanClamp') class TestClampMapsToFClampByDefault(expect.ValidAssemblyFileWithSubstr): shader = FileShader(GLSL_FRAG_SHADER_WITH_CLAMP, '.frag') glslc_args = ['-S', shader] expected_assembly_substr = 'OpExtInst %v4float %1 FClamp' @inside_glslc_testsuite('OptionFNanClamp') class TestMaxMapsToFMaxByDefault(expect.ValidAssemblyFileWithSubstr): shader = FileShader(GLSL_FRAG_SHADER_WITH_CLAMP, '.frag') glslc_args = ['-S', shader] expected_assembly_substr = 'OpExtInst %v4float %1 FMax' @inside_glslc_testsuite('OptionFNanClamp') class TestMinMapsToFMinByDefault(expect.ValidAssemblyFileWithSubstr): shader = FileShader(GLSL_FRAG_SHADER_WITH_CLAMP, '.frag') glslc_args = ['-S', shader] expected_assembly_substr = 'OpExtInst %v4float %1 FMin' @inside_glslc_testsuite('OptionFNanClamp') class TestClampMapsToNClampWithFlag(expect.ValidAssemblyFileWithSubstr): shader = FileShader(GLSL_FRAG_SHADER_WITH_CLAMP, '.frag') glslc_args = ['-S', '-fnan-clamp', shader] expected_assembly_substr = 'OpExtInst %v4float %1 NClamp' @inside_glslc_testsuite('OptionFNanClamp') class TestMaxMapsToNMaxWithFlag(expect.ValidAssemblyFileWithSubstr): shader = FileShader(GLSL_FRAG_SHADER_WITH_CLAMP, '.frag') glslc_args = ['-S', '-fnan-clamp', shader] expected_assembly_substr = 'OpExtInst %v4float %1 NMax' @inside_glslc_testsuite('OptionFNanClamp') class TestMinMapsToNMinWithFlag(expect.ValidAssemblyFileWithSubstr): shader = FileShader(GLSL_FRAG_SHADER_WITH_CLAMP, '.frag') glslc_args = ['-S', '-fnan-clamp', shader] expected_assembly_substr = 'OpExtInst %v4float %1 NMin'