# Copyright 2015 The Shaderc Authors. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import expect from glslc_test_framework import inside_glslc_testsuite from placeholder import FileShader MINIMAL_SHADER = "#version 140\nvoid main(){}" # This one is valid GLSL but not valid HLSL. GLSL_VERTEX_SHADER = "#version 140\nvoid main(){ gl_Position = vec4(1.0);}" # This one is GLSL but without leading #version. Should result in # a parser error when compiled as HLSL. GLSL_VERTEX_SHADER_WITHOUT_VERSION = "void main(){ gl_Position = vec4(1.0);}" # This one is valid HLSL but not valid GLSL. # Use entry point "main" so we don't have to specify -fentry-point HLSL_VERTEX_SHADER = "float4 main() : SV_POSITION { return float4(1.0); }" @inside_glslc_testsuite('OptionDashX') class TestDashXNoArg(expect.ErrorMessage): """Tests -x with nothing.""" glslc_args = ['-x'] expected_error = [ "glslc: error: argument to '-x' is missing (expected 1 value)\n", 'glslc: error: no input files\n'] @inside_glslc_testsuite('OptionDashX') class TestDashXGlslOnGlslShader(expect.ValidObjectFile): """Tests -x glsl on a GLSL shader.""" shader = FileShader(GLSL_VERTEX_SHADER, '.vert') glslc_args = ['-x', 'glsl', '-c', shader] @inside_glslc_testsuite('OptionDashX') class TestDashXGlslOnHlslShader(expect.ErrorMessageSubstr): """Tests -x glsl on an HLSL shader.""" shader = FileShader(HLSL_VERTEX_SHADER, '.vert') glslc_args = ['-x', 'glsl', '-c', shader] expected_error_substr = ["error: #version: Desktop shaders for Vulkan SPIR-V" " require version 140 or higher\n"] @inside_glslc_testsuite('OptionDashX') class TestDashXHlslOnGlslShader(expect.ErrorMessageSubstr): """Tests -x hlsl on a GLSL shader.""" shader = FileShader(GLSL_VERTEX_SHADER, '.vert') glslc_args = ['-x', 'hlsl', '-c', shader] expected_error_substr = ["error: '#version' : invalid preprocessor command\n"] @inside_glslc_testsuite('OptionDashX') class TestDashXHlslOnGlslShaderWithoutVertex(expect.ErrorMessageSubstr): """Tests -x hlsl on a GLSL shader without leading #version.""" shader = FileShader(GLSL_VERTEX_SHADER_WITHOUT_VERSION, '.vert') glslc_args = ['-x', 'hlsl', '-c', shader] expected_error_substr = ["error: 'vec4' : no matching overloaded function found\n"] @inside_glslc_testsuite('OptionDashX') class TestDashXWrongParam(expect.ErrorMessage): """Tests -x with wrong parameter.""" shader = FileShader(MINIMAL_SHADER, '.vert') glslc_args = ['-x', 'gl', shader] expected_error = ["glslc: error: language not recognized: 'gl'\n"] @inside_glslc_testsuite('OptionDashX') class TestMultipleDashX(expect.ValidObjectFile): """Tests that multiple -x works with a single language.""" shader = FileShader(GLSL_VERTEX_SHADER, '.vert') glslc_args = ['-c', '-x', 'glsl', '-x', 'glsl', shader, '-x', 'glsl'] @inside_glslc_testsuite('OptionDashX') class TestMultipleDashXMixedLanguages(expect.ValidObjectFile): """Tests that multiple -x works with different languages.""" glsl_shader = FileShader(GLSL_VERTEX_SHADER, '.vert') hlsl_shader = FileShader(HLSL_VERTEX_SHADER, '.vert') glslc_args = ['-c', '-x', 'hlsl', hlsl_shader, '-x', 'glsl', glsl_shader, '-x', 'hlsl', hlsl_shader, '-x', 'glsl', glsl_shader] @inside_glslc_testsuite('OptionDashX') class TestMultipleDashXCorrectWrong(expect.ErrorMessage): """Tests -x glsl -x [wrong-language].""" shader = FileShader(MINIMAL_SHADER, '.vert') glslc_args = ['-x', 'glsl', '-x', 'foo', shader] expected_error = ["glslc: error: language not recognized: 'foo'\n"] @inside_glslc_testsuite('OptionDashX') class TestMultipleDashXWrongCorrect(expect.ErrorMessage): """Tests -x [wrong-language] -x glsl.""" shader = FileShader(MINIMAL_SHADER, '.vert') glslc_args = ['-xbar', '-x', 'glsl', shader] expected_error = ["glslc: error: language not recognized: 'bar'\n"] @inside_glslc_testsuite('OptionDashX') class TestDashXGlslConcatenated(expect.ValidObjectFile): """Tests -xglsl.""" shader = FileShader(MINIMAL_SHADER, '.vert') glslc_args = ['-xglsl', shader, '-c'] @inside_glslc_testsuite('OptionDashX') class TestDashXWrongParamConcatenated(expect.ErrorMessage): """Tests -x concatenated with a wrong language.""" shader = FileShader(MINIMAL_SHADER, '.vert') glslc_args = ['-xsl', shader] expected_error = ["glslc: error: language not recognized: 'sl'\n"] @inside_glslc_testsuite('OptionDashX') class TestDashXEmpty(expect.ErrorMessage): """Tests -x ''.""" shader = FileShader(MINIMAL_SHADER, '.vert') glslc_args = ['-x', '', shader] expected_error = ["glslc: error: language not recognized: ''\n"]