# Copyright 2018 The Shaderc Authors. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import expect from glslc_test_framework import inside_glslc_testsuite from placeholder import FileShader # A GLSL shader with a separate sampler and texture2D object GLSL_SHADER_SEPARATE_IMAGE_SAMPLER = """#version 460 layout (location=0) in vec2 in_UV; layout (location=0) out vec4 out_Color; layout (set=0,binding=0) uniform sampler u_Sampler; layout (set=0,binding=0) uniform texture2D u_Tex; void main() { out_Color = texture(sampler2D(u_Tex, u_Sampler), in_UV); }""" # An HLSL fragment shader with the usual Texture2D and SamplerState pair HLSL_SHADER_SEPARATE_IMAGE_SAMPLER = """ Texture2D u_Tex; SamplerState u_Sampler; float4 Frag(float2 uv) : COLOR0 { return u_Tex.Sample(u_Sampler, uv); }""" @inside_glslc_testsuite('OptionFAutoCombinedImageSampler') class FAutoCombinedImageSamplerCheckGLSL(expect.ValidAssemblyFileWithSubstr): """Tests that the compiler combines GLSL sampler and texture2D objects.""" shader = FileShader(GLSL_SHADER_SEPARATE_IMAGE_SAMPLER, '.frag') glslc_args = ['-S', '-fauto-combined-image-sampler', shader] expected_assembly_substr = """%10 = OpTypeImage %float 2D 0 0 0 1 Unknown %11 = OpTypeSampledImage %10 %_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11 %u_Tex = OpVariable %_ptr_UniformConstant_11 UniformConstant""" @inside_glslc_testsuite('OptionFAutoCombinedImageSampler') class FAutoCombinedImageSamplerCheckHLSL(expect.ValidAssemblyFileWithSubstr): """Tests that the HLSL compiler combines HLSL Texture2D and SamplerState objects into SPIRV SampledImage.""" shader = FileShader(HLSL_SHADER_SEPARATE_IMAGE_SAMPLER, '.hlsl') glslc_args = ['-S', '-fshader-stage=frag', '-fentry-point=Frag', '-fauto-combined-image-sampler', shader] expected_assembly_substr = """%14 = OpTypeImage %float 2D 0 0 0 1 Unknown %15 = OpTypeSampledImage %14 %_ptr_UniformConstant_15 = OpTypePointer UniformConstant %15 %u_Tex = OpVariable %_ptr_UniformConstant_15 UniformConstant"""