# Copyright 2016 The Shaderc Authors. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import expect from glslc_test_framework import inside_glslc_testsuite from placeholder import FileShader MINIMAL_SHADER = "#version 140\nvoid main(){}" # This one is valid GLSL but not valid HLSL. GLSL_VERTEX_SHADER = "#version 140\nvoid main(){ gl_Position = vec4(1.0);}" # This one is valid HLSL but not valid GLSL. HLSL_VERTEX_SHADER = "float4 EntryPoint() : SV_POSITION { return float4(1.0); }" HLSL_VERTEX_SHADER_WITH_MAIN = "float4 main() : SV_POSITION { return float4(1.0); }" HLSL_VERTEX_SHADER_WITH_FOOBAR = "float4 Foobar() : SV_POSITION { return float4(1.0); }" # Expected assembly code within certain shaders. ASSEMBLY_ENTRY_POINT = "OpEntryPoint Vertex %EntryPoint \"EntryPoint\"" ASSEMBLY_MAIN = "OpEntryPoint Vertex %main \"main\"" ASSEMBLY_FOOBAR = "OpEntryPoint Vertex %Foobar \"Foobar\"" @inside_glslc_testsuite('OptionFEntryPoint') class TestEntryPointDefaultsToMainForGlsl(expect.ValidAssemblyFileWithSubstr): """Tests that entry point name defaults to "main" in a GLSL shader.""" shader = FileShader(GLSL_VERTEX_SHADER, '.vert') glslc_args = ['-S', shader] expected_assembly_substr = ASSEMBLY_MAIN @inside_glslc_testsuite('OptionFEntryPoint') class TestEntryPointDefaultsToMainForHlsl(expect.ValidAssemblyFileWithSubstr): """Tests that entry point name defaults to "main" in an HLSL shader.""" shader = FileShader(HLSL_VERTEX_SHADER_WITH_MAIN, '.vert') glslc_args = ['-x', 'hlsl', '-S', shader] expected_assembly_substr = ASSEMBLY_MAIN @inside_glslc_testsuite('OptionFEntryPoint') class TestFEntryPointMainOnGlslShader(expect.ValidAssemblyFileWithSubstr): """Tests -fentry-point=main with a GLSL shader.""" shader = FileShader(GLSL_VERTEX_SHADER, '.vert') glslc_args = ['-fentry-point=main', '-S', shader] expected_assembly_substr = ASSEMBLY_MAIN @inside_glslc_testsuite('OptionFEntryPoint') class TestFEntryPointMainOnHlslShaderNotMatchingSource(expect.ValidObjectFileWithWarning): """Tests -x hlsl on an HLSL shader with -fentry-point=main not matching the source.""" shader = FileShader(HLSL_VERTEX_SHADER, '.vert') glslc_args = ['-x', 'hlsl', '-fentry-point=main', '-c', shader] expected_warning = [shader, ': warning: Linking vertex stage: Entry point not found\n' '1 warning generated.\n'] @inside_glslc_testsuite('OptionFEntryPoint') class TestFEntryPointSpecifiedOnHlslShaderInDisassembly(expect.ValidObjectFileWithAssemblySubstr): """Tests -x hlsl on an HLSL shader with -fentry-point=EntryPoint matching source.""" shader = FileShader(HLSL_VERTEX_SHADER, '.vert', assembly_substr=ASSEMBLY_ENTRY_POINT) glslc_args = ['-x', 'hlsl', '-fentry-point=EntryPoint', '-c', shader] @inside_glslc_testsuite('OptionFEntryPoint') class TestFEntryPointAffectsSubsequentShaderFiles(expect.ValidObjectFileWithAssemblySubstr): """Tests -x hlsl affects several subsequent shader source files.""" shader1 = FileShader(HLSL_VERTEX_SHADER, '.vert', assembly_substr=ASSEMBLY_ENTRY_POINT) shader2 = FileShader(HLSL_VERTEX_SHADER, '.vert', assembly_substr=ASSEMBLY_ENTRY_POINT) glslc_args = ['-x', 'hlsl', '-fentry-point=EntryPoint', '-c', shader1, shader2] @inside_glslc_testsuite('OptionFEntryPoint') class TestFEntryPointOverridesItself(expect.ValidObjectFileWithAssemblySubstr): """Tests that a later -fentry-point option overrides an earlier use.""" shader = FileShader(HLSL_VERTEX_SHADER, '.vert', assembly_substr=ASSEMBLY_ENTRY_POINT) glslc_args = ['-x', 'hlsl', '-fentry-point=foobar', '-fentry-point=EntryPoint', '-c', shader] @inside_glslc_testsuite('OptionFEntryPoint') class TestFEntryPointDefaultAndTwoOthers(expect.ValidObjectFileWithAssemblySubstr): """Tests three shaders with different entry point names. The first uses "main" with default entry point processing, and the remaining shaders get their own -fentry-point argument.""" shaderMain = FileShader(HLSL_VERTEX_SHADER_WITH_MAIN, '.vert', assembly_substr=ASSEMBLY_MAIN) shaderEntryPoint = FileShader(HLSL_VERTEX_SHADER, '.vert', assembly_substr=ASSEMBLY_ENTRY_POINT) shaderFoobar = FileShader(HLSL_VERTEX_SHADER_WITH_FOOBAR, '.vert', assembly_substr=ASSEMBLY_FOOBAR) glslc_args = ['-x', 'hlsl', '-c', shaderMain, '-fentry-point=EntryPoint', shaderEntryPoint, '-fentry-point=Foobar', shaderFoobar]