# Copyright 2018 The Shaderc Authors. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import expect from glslc_test_framework import inside_glslc_testsuite from placeholder import FileShader # An HLSL shader with a counter buffer with a counter increment. # Glslang doesn't automatically assign a binding to the counter, and # it doesn't understand [[vk::counter_binding(n)]], so compile this # with --auto-bind-uniforms. # See https://github.com/KhronosGroup/glslang/issues/1616 HLSL_VERTEX_SHADER_WITH_COUNTER_BUFFER = """ RWStructuredBuffer Ainc; float4 main() : SV_Target0 { return float4(Ainc.IncrementCounter(), 0, 1, 2); } """ @inside_glslc_testsuite('OptionFHlslFunctionality1') class TestHlslFunctionality1MentionsExtension(expect.ValidAssemblyFileWithSubstr): """Tests that -fhlsl_functionality1 enabled SPV_GOOGLE_hlsl_functionality1.""" shader = FileShader(HLSL_VERTEX_SHADER_WITH_COUNTER_BUFFER, '.frag') glslc_args = ['-S', '-x', 'hlsl', '-fhlsl_functionality1', '-fauto-bind-uniforms', shader] expected_assembly_substr = 'OpExtension "SPV_GOOGLE_hlsl_functionality1"' @inside_glslc_testsuite('OptionFHlslFunctionality1') class TestHlslFunctionality1DecoratesCounter(expect.ValidAssemblyFileWithSubstr): """Tests that -fhlsl_functionality1 decorates the output target""" shader = FileShader(HLSL_VERTEX_SHADER_WITH_COUNTER_BUFFER, '.frag') glslc_args = ['-S', '-x', 'hlsl', '-fhlsl_functionality1', '-fauto-bind-uniforms', shader] expected_assembly_substr = 'OpDecorateString' ## Next tests use the option with the hypen instead of underscore. @inside_glslc_testsuite('OptionFHlslFunctionality1') class TestHlslHyphenFunctionality1MentionsExtension(expect.ValidAssemblyFileWithSubstr): """Tests that -fhlsl-functionality1 enabled SPV_GOOGLE_hlsl_functionality1.""" shader = FileShader(HLSL_VERTEX_SHADER_WITH_COUNTER_BUFFER, '.frag') glslc_args = ['-S', '-x', 'hlsl', '-fhlsl_functionality1', '-fauto-bind-uniforms', shader] expected_assembly_substr = 'OpExtension "SPV_GOOGLE_hlsl_functionality1"' @inside_glslc_testsuite('OptionFHlslFunctionality1') class TestHlslHyphenFunctionality1DecoratesCounter(expect.ValidAssemblyFileWithSubstr): """Tests that -fhlsl-functionality1 decorates the output target""" shader = FileShader(HLSL_VERTEX_SHADER_WITH_COUNTER_BUFFER, '.frag') glslc_args = ['-S', '-x', 'hlsl', '-fhlsl_functionality1', '-fauto-bind-uniforms', shader] expected_assembly_substr = 'OpDecorateString'