# Copyright 2016 The Shaderc Authors. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import expect from environment import File, Directory from glslc_test_framework import inside_glslc_testsuite from placeholder import FileShader def shader_source_with_tex_offset(offset): """Returns a vertex shader using a texture access with the given offset.""" return """#version 450 layout (binding=0) uniform sampler1D tex; void main() { vec4 x = textureOffset(tex, 1.0, """ + str(offset) + "); }" def shader_with_tex_offset(offset): """Returns a vertex FileShader using a texture access with the given offset.""" return FileShader(shader_source_with_tex_offset(offset), ".vert") @inside_glslc_testsuite('OptionFLimit') class TestFLimitNoEqual(expect.ErrorMessage): """Tests -flimit without equal.""" glslc_args = ['-flimit'] expected_error = ["glslc: error: unknown argument: '-flimit'\n"] @inside_glslc_testsuite('OptionFLimit') class TestFLimitJustEqual(expect.ValidObjectFile): """Tests -flimit= with no argument.""" shader = shader_with_tex_offset(0); glslc_args = ['-c', shader, '-flimit='] @inside_glslc_testsuite('OptionFLimit') class TestFLimitJustEqualMaxOffset(expect.ValidObjectFile): """Tests -flimit= with no argument. The shader uses max offset.""" shader = shader_with_tex_offset(7); glslc_args = ['-c', shader, '-flimit='] @inside_glslc_testsuite('OptionFLimit') class TestFLimitJustEqualMinOffset(expect.ValidObjectFile): """Tests -flimit= with no argument. The shader uses min offset.""" shader = shader_with_tex_offset(-8); glslc_args = ['-c', shader, '-flimit='] @inside_glslc_testsuite('OptionFLimit') class TestFLimitJustEqualBelowMinOffset(expect.ErrorMessageSubstr): """Tests -flimit= with no argument. The shader uses below min default offset.""" shader = shader_with_tex_offset(-9); glslc_args = ['-c', shader, '-flimit='] expected_error_substr = ["'texel offset' : value is out of range"] @inside_glslc_testsuite('OptionFLimit') class TestFLimitLowerThanDefaultMinOffset(expect.ValidObjectFile): """Tests -flimit= with lower than default argument. The shader uses below min offset.""" shader = shader_with_tex_offset(-9); glslc_args = ['-c', shader, '-flimit= MinProgramTexelOffset -9 '] @inside_glslc_testsuite('OptionFLimit') class TestFLimitIgnoredLangFeatureSettingSample(expect.ValidObjectFile): """Tests -flimit= an ignored option.""" shader = FileShader("#version 150\nvoid main() { while(true); }", '.vert') glslc_args = ['-c', shader, '-flimit=whileLoops 0'] @inside_glslc_testsuite('OptionFLimit') class TestFLimitLowerThanDefaultMinOffset(expect.ValidObjectFile): """Tests -flimit= with lower than default argument. The shader uses that offset.""" shader = shader_with_tex_offset(-9); glslc_args = ['-c', shader, '-flimit= MinProgramTexelOffset -9 '] @inside_glslc_testsuite('OptionFLimitFile') class TestFLimitFileNoArg(expect.ErrorMessage): """Tests -flimit-file without an argument""" shader = shader_with_tex_offset(-9); glslc_args = ['-c', shader, '-flimit-file'] expected_error = "glslc: error: argument to '-flimit-file' is missing\n" @inside_glslc_testsuite('OptionFLimitFile') class TestFLimitFileMissingFile(expect.ErrorMessageSubstr): """Tests -flimit-file without an argument""" shader = shader_with_tex_offset(-9); glslc_args = ['-c', shader, '-flimit-file', 'i do not exist'] expected_error_substr = "glslc: error: cannot open input file: 'i do not exist'"; @inside_glslc_testsuite('OptionFLimitFile') class TestFLimitFileSetsLowerMinTexelOffset(expect.ValidObjectFile): """Tests -flimit-file with lower than default argument. The shader uses that offset.""" limits_file = File('limits.txt', 'MinProgramTexelOffset -9') shader = File('shader.vert', shader_source_with_tex_offset(-9)); environment = Directory('.', [limits_file, shader]) glslc_args = ['-c', shader.name, '-flimit-file', limits_file.name] @inside_glslc_testsuite('OptionFLimitFile') class TestFLimitFileInvalidContents(expect.ErrorMessage): """Tests -flimit-file bad file contents.""" limits_file = File('limits.txt', 'thisIsBad') shader = File('shader.vert', shader_source_with_tex_offset(-9)); environment = Directory('.', [limits_file, shader]) glslc_args = ['-c', shader.name, '-flimit-file', limits_file.name] expected_error = 'glslc: error: -flimit-file error: invalid resource limit: thisIsBad\n'