# Copyright 2015 The Shaderc Authors. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import expect from glslc_test_framework import inside_glslc_testsuite from placeholder import FileShader def opengl_compat_fragment_shader(): return """#version 330 uniform highp sampler2D tex; void main() { gl_FragColor = texture2D(tex, vec2(0.0, 0.0)); }""" def opengl_vertex_shader(): return """#version 330 void main() { int t = gl_VertexID; }""" def vulkan_vertex_shader(): return """#version 310 es void main() { int t = gl_VertexIndex; }""" def vulkan_compute_subgroup_shader(): """Returns a compute shader that requires Vulkan 1.1""" return """#version 450 #extension GL_KHR_shader_subgroup_basic : enable void main() { subgroupBarrier(); }""" @inside_glslc_testsuite('OptionTargetEnv') class TestTargetEnvEqOpenglCompatWithOpenGlCompatShader(expect.ErrorMessageSubstr): """Tests that compiling OpenGL Compatibility Fragment shader with --target-env=opengl_compat works correctly""" shader = FileShader(opengl_compat_fragment_shader(), '.frag') glslc_args = ['--target-env=opengl_compat', '-c', shader] expected_error_substr = "error: opengl_compat is no longer supported" @inside_glslc_testsuite('OptionTargetEnv') class TestTargetEnvEqOpenglWithOpenGlCompatShader(expect.ErrorMessageSubstr): """Tests the error message of compiling OpenGL Compatibility Fragment shader with --target-env=opengl""" shader = FileShader(opengl_compat_fragment_shader(), '.frag') glslc_args = ['--target-env=opengl', shader] # Glslang does not give a pretty message. Make sure we get an error. expected_error_substr = "errors generated" @inside_glslc_testsuite('OptionTargetEnv') class TestTargetEnvEqOpenglCompatWithOpenGlVertexShader(expect.ErrorMessageSubstr): """Tests that compiling OpenGL vertex shader with --target-env=opengl_compat generates valid SPIR-V code""" shader = FileShader(opengl_vertex_shader(), '.vert') glslc_args = ['--target-env=opengl_compat', '-c', shader] expected_error_substr = "error: opengl_compat is no longer supported" @inside_glslc_testsuite('OptionTargetEnv') class TestTargetEnvEqOpenglWithOpenGlVertexShader(expect.ValidObjectFile): """Tests that compiling OpenGL vertex shader with --target-env=opengl generates valid SPIR-V code""" shader = FileShader(opengl_vertex_shader(), '.vert') glslc_args = ['--target-env=opengl', '-c', shader] @inside_glslc_testsuite('OptionTargetEnv') class TestDefaultTargetEnvWithVulkanShader(expect.ValidObjectFile): """Tests that compiling a Vulkan-specific shader with a default target environment succeeds""" shader = FileShader(vulkan_vertex_shader(), '.vert') glslc_args = ['-c', shader] @inside_glslc_testsuite('OptionTargetEnv') class TestTargetEnvEqVulkanWithVulkan1_0ShaderSucceeds(expect.ValidObjectFile): """Tests that compiling a Vulkan-specific Vulkan 1.0 shader succeeds with --target-env=vulkan""" shader = FileShader(vulkan_vertex_shader(), '.vert') glslc_args = ['--target-env=vulkan', '-c', shader] @inside_glslc_testsuite('OptionTargetEnv') class TestTargetEnvEqVulkan1_0WithVulkan1_0ShaderSucceeds(expect.ValidObjectFile): """Tests that compiling a Vulkan-specific Vulkan 1.0 shader succeeds with --target-env=vulkan1.0""" shader = FileShader(vulkan_vertex_shader(), '.vert') glslc_args = ['--target-env=vulkan1.0', '-c', shader] @inside_glslc_testsuite('OptionTargetEnv') class TestTargetEnvEqVulkan1_0WithVulkan1_1ShaderFails(expect.ErrorMessageSubstr): shader = FileShader(vulkan_compute_subgroup_shader(), '.comp') glslc_args = ['--target-env=vulkan1.0', '-c', shader] expected_error_substr = "error: 'subgroup op' : requires SPIR-V 1.3" @inside_glslc_testsuite('OptionTargetEnv') class TestTargetEnvEqVulkan1_1WithVulkan1_0ShaderSucceeds(expect.ValidObjectFile1_3): shader = FileShader(vulkan_vertex_shader(), '.vert') glslc_args = ['--target-env=vulkan1.1', '-c', shader] @inside_glslc_testsuite('OptionTargetEnv') class TestTargetEnvEqVulkan1_1WithVulkan1_1ShaderSucceeds(expect.ValidObjectFile1_3): shader = FileShader(vulkan_compute_subgroup_shader(), '.comp') glslc_args = ['--target-env=vulkan1.1', '-c', shader] @inside_glslc_testsuite('OptionTargetEnv') class TestTargetEnvEqVulkan1_2WithVulkan1_0ShaderSucceeds(expect.ValidObjectFile1_5): shader = FileShader(vulkan_vertex_shader(), '.vert') glslc_args = ['--target-env=vulkan1.2', '-c', shader] @inside_glslc_testsuite('OptionTargetEnv') class TestTargetEnvEqVulkan1_2WithVulkan1_1ShaderSucceeds(expect.ValidObjectFile1_5): shader = FileShader(vulkan_compute_subgroup_shader(), '.comp') glslc_args = ['--target-env=vulkan1.2', '-c', shader] @inside_glslc_testsuite('OptionTargetEnv') class TestTargetEnvEqVulkan1_2WithVulkan1_0ShaderSucceeds(expect.ValidObjectFile1_6): shader = FileShader(vulkan_vertex_shader(), '.vert') glslc_args = ['--target-env=vulkan1.3', '-c', shader] @inside_glslc_testsuite('OptionTargetEnv') class TestTargetEnvEqVulkan1_2WithVulkan1_1ShaderSucceeds(expect.ValidObjectFile1_6): shader = FileShader(vulkan_compute_subgroup_shader(), '.comp') glslc_args = ['--target-env=vulkan1.3', '-c', shader] @inside_glslc_testsuite('OptionTargetEnv') class TestTargetEnvEqOpenGL4_5WithOpenGLShaderSucceeds(expect.ValidObjectFile): shader = FileShader(opengl_vertex_shader(), '.vert') glslc_args = ['--target-env=opengl4.5', '-c', shader] @inside_glslc_testsuite('OptionTargetEnv') class TestTargetEnvEqOpenGL4_6WithOpenGLShaderFailsUnsupported(expect.ErrorMessageSubstr): shader = FileShader(opengl_vertex_shader(), '.vert') glslc_args = ['--target-env=opengl4.6', '-c', shader] expected_error_substr = "invalid value 'opengl4.6' in '--target-env=opengl4.6'" # Note: Negative tests are covered in the libshaderc_util unit tests. # For example, that an OpenGL-specific shader should fail to compile # for Vulkan, or a Vulkan-specific shader should fail to compile for # OpenGL. @inside_glslc_testsuite('OptionTargetEnv') class TestTargetEnvEqNoArg(expect.ErrorMessage): """Tests the error message of assigning empty string to --target-env""" shader = FileShader(opengl_vertex_shader(), '.vert') glslc_args = ['--target-env=', shader] expected_error = ["glslc: error: invalid value ", "'' in '--target-env='\n"] @inside_glslc_testsuite('OptionTargetEnv') class TestTargetEnvNoEqNoArg(expect.ErrorMessage): """Tests the error message of using --target-env without equal sign and arguments""" shader = FileShader(opengl_vertex_shader(), '.vert') glslc_args = ['--target-env', shader] expected_error = ["glslc: error: unsupported option: ", "'--target-env'\n"] @inside_glslc_testsuite('OptionTargetEnv') class TestTargetEnvNoEqWithArg(expect.ErrorMessage): """Tests the error message of using --target-env without equal sign but arguments""" shader = FileShader(opengl_vertex_shader(), '.vert') glslc_args = ['--target-env', 'opengl', shader] expected_error = ["glslc: error: unsupported option: ", "'--target-env'\n"] @inside_glslc_testsuite('OptionTargetEnv') class TestTargetEnvEqWrongArg(expect.ErrorMessage): """Tests the error message of using --target-env with wrong argument""" shader = FileShader(opengl_vertex_shader(), '.vert') glslc_args = ['--target-env=wrong_arg', shader] expected_error = ["glslc: error: invalid value ", "'wrong_arg' in '--target-env=wrong_arg'\n"]