// Copyright (c) 2022 The Khronos Group Inc. // Copyright (c) 2022 LunarG Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include "gmock/gmock.h" #include "test/opt/pass_fixture.h" #include "test/opt/pass_utils.h" namespace spvtools { namespace opt { namespace { using ElimDeadIOComponentsTest = PassTest<::testing::Test>; TEST_F(ElimDeadIOComponentsTest, ElimOneConstantIndex) { // Should reduce to uv[2] // // #version 450 // // layout(location = 0) in vec4 uv[8]; // // out gl_PerVertex { // vec4 gl_Position; // }; // // void main() // { // gl_Position = uv[1]; // } const std::string text = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" %_ %uv OpSource GLSL 450 OpName %main "main" OpName %gl_PerVertex "gl_PerVertex" OpMemberName %gl_PerVertex 0 "gl_Position" OpName %_ "" OpName %uv "uv" OpMemberDecorate %gl_PerVertex 0 BuiltIn Position OpDecorate %gl_PerVertex Block OpDecorate %uv Location 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %gl_PerVertex = OpTypeStruct %v4float %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex %_ = OpVariable %_ptr_Output_gl_PerVertex Output %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %uint = OpTypeInt 32 0 %uint_8 = OpConstant %uint 8 %_arr_v4float_uint_8 = OpTypeArray %v4float %uint_8 %_ptr_Input__arr_v4float_uint_8 = OpTypePointer Input %_arr_v4float_uint_8 %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input %int_1 = OpConstant %int 1 %_ptr_Input_v4float = OpTypePointer Input %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float ;CHECK-NOT: %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input ;CHECK: %uv = OpVariable %_ptr_Input__arr_v4float_uint_2 Input %main = OpFunction %void None %3 %5 = OpLabel %20 = OpAccessChain %_ptr_Input_v4float %uv %int_1 %21 = OpLoad %v4float %20 %23 = OpAccessChain %_ptr_Output_v4float %_ %int_0 OpStore %23 %21 OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndMatch( text, true, spv::StorageClass::Input, false); } TEST_F(ElimDeadIOComponentsTest, ElimOneConstantIndexInBounds) { // Same as ElimOneConstantIndex but with OpInBoundsAccessChain const std::string text = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" %_ %uv OpSource GLSL 450 OpName %main "main" OpName %gl_PerVertex "gl_PerVertex" OpMemberName %gl_PerVertex 0 "gl_Position" OpName %_ "" OpName %uv "uv" OpMemberDecorate %gl_PerVertex 0 BuiltIn Position OpDecorate %gl_PerVertex Block OpDecorate %uv Location 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %gl_PerVertex = OpTypeStruct %v4float %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex %_ = OpVariable %_ptr_Output_gl_PerVertex Output %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %uint = OpTypeInt 32 0 %uint_8 = OpConstant %uint 8 %_arr_v4float_uint_8 = OpTypeArray %v4float %uint_8 %_ptr_Input__arr_v4float_uint_8 = OpTypePointer Input %_arr_v4float_uint_8 %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input %int_1 = OpConstant %int 1 %_ptr_Input_v4float = OpTypePointer Input %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float ;CHECK-NOT: %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input ;CHECK: %uv = OpVariable %_ptr_Input__arr_v4float_uint_2 Input %main = OpFunction %void None %3 %5 = OpLabel %20 = OpInBoundsAccessChain %_ptr_Input_v4float %uv %int_1 %21 = OpLoad %v4float %20 %23 = OpAccessChain %_ptr_Output_v4float %_ %int_0 OpStore %23 %21 OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndMatch( text, true, spv::StorageClass::Input, false); } TEST_F(ElimDeadIOComponentsTest, ElimTwoConstantIndices) { // Should reduce to uv[4] // // #version 450 // // layout(location = 0) in vec4 uv[8]; // // out gl_PerVertex { // vec4 gl_Position; // }; // // void main() // { // gl_Position = uv[1] + uv[3]; // } const std::string text = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" %_ %uv OpSource GLSL 450 OpName %main "main" OpName %gl_PerVertex "gl_PerVertex" OpMemberName %gl_PerVertex 0 "gl_Position" OpName %_ "" OpName %uv "uv" OpMemberDecorate %gl_PerVertex 0 BuiltIn Position OpDecorate %gl_PerVertex Block OpDecorate %uv Location 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %gl_PerVertex = OpTypeStruct %v4float %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex %_ = OpVariable %_ptr_Output_gl_PerVertex Output %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %uint = OpTypeInt 32 0 %uint_8 = OpConstant %uint 8 %_arr_v4float_uint_8 = OpTypeArray %v4float %uint_8 %_ptr_Input__arr_v4float_uint_8 = OpTypePointer Input %_arr_v4float_uint_8 %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input %int_1 = OpConstant %int 1 %_ptr_Input_v4float = OpTypePointer Input %v4float %int_3 = OpConstant %int 3 %_ptr_Output_v4float = OpTypePointer Output %v4float ;CHECK-NOT: %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input ;CHECK: %uv = OpVariable %_ptr_Input__arr_v4float_uint_4 Input %main = OpFunction %void None %3 %5 = OpLabel %20 = OpAccessChain %_ptr_Input_v4float %uv %int_1 %21 = OpLoad %v4float %20 %23 = OpAccessChain %_ptr_Input_v4float %uv %int_3 %24 = OpLoad %v4float %23 %25 = OpFAdd %v4float %21 %24 %27 = OpAccessChain %_ptr_Output_v4float %_ %int_0 OpStore %27 %25 OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndMatch( text, true, spv::StorageClass::Input, false); } TEST_F(ElimDeadIOComponentsTest, NoElimMaxConstantIndex) { // Should not reduce uv[8] because of max index of 7 // // #version 450 // // layout(location = 0) in vec4 uv[8]; // // out gl_PerVertex { // vec4 gl_Position; // }; // // void main() // { // gl_Position = uv[1] + uv[7]; // } const std::string text = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" %_ %uv OpSource GLSL 450 OpName %main "main" OpName %gl_PerVertex "gl_PerVertex" OpMemberName %gl_PerVertex 0 "gl_Position" OpName %_ "" OpName %uv "uv" OpMemberDecorate %gl_PerVertex 0 BuiltIn Position OpDecorate %gl_PerVertex Block OpDecorate %uv Location 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %gl_PerVertex = OpTypeStruct %v4float %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex %_ = OpVariable %_ptr_Output_gl_PerVertex Output %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %uint = OpTypeInt 32 0 %uint_8 = OpConstant %uint 8 %_arr_v4float_uint_8 = OpTypeArray %v4float %uint_8 %_ptr_Input__arr_v4float_uint_8 = OpTypePointer Input %_arr_v4float_uint_8 %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input %int_1 = OpConstant %int 1 %_ptr_Input_v4float = OpTypePointer Input %v4float %int_7 = OpConstant %int 7 %_ptr_Output_v4float = OpTypePointer Output %v4float ;CHECK: %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input %main = OpFunction %void None %3 %5 = OpLabel %20 = OpAccessChain %_ptr_Input_v4float %uv %int_1 %21 = OpLoad %v4float %20 %23 = OpAccessChain %_ptr_Input_v4float %uv %int_7 %24 = OpLoad %v4float %23 %25 = OpFAdd %v4float %21 %24 %27 = OpAccessChain %_ptr_Output_v4float %_ %int_0 OpStore %27 %25 OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndMatch( text, true, spv::StorageClass::Input, false); } TEST_F(ElimDeadIOComponentsTest, NoElimNonConstantIndex) { // Should not reduce uv[8] because of non-constant index of ui // // #version 450 // // layout(location = 0) in vec4 uv[8]; // // out gl_PerVertex { // vec4 gl_Position; // }; // // uniform ubname { // int ui; // } ubinst; // // void main() // { // gl_Position = uv[1] + uv[ubinst.ui]; // } const std::string text = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" %_ %uv %ubinst OpSource GLSL 450 OpName %main "main" OpName %gl_PerVertex "gl_PerVertex" OpMemberName %gl_PerVertex 0 "gl_Position" OpName %_ "" OpName %uv "uv" OpName %ubname "ubname" OpMemberName %ubname 0 "ui" OpName %ubinst "ubinst" OpMemberDecorate %gl_PerVertex 0 BuiltIn Position OpDecorate %gl_PerVertex Block OpDecorate %uv Location 0 OpMemberDecorate %ubname 0 Offset 0 OpDecorate %ubname Block OpDecorate %ubinst DescriptorSet 0 OpDecorate %ubinst Binding 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %gl_PerVertex = OpTypeStruct %v4float %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex %_ = OpVariable %_ptr_Output_gl_PerVertex Output %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %uint = OpTypeInt 32 0 %uint_8 = OpConstant %uint 8 %_arr_v4float_uint_8 = OpTypeArray %v4float %uint_8 %_ptr_Input__arr_v4float_uint_8 = OpTypePointer Input %_arr_v4float_uint_8 %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input %int_1 = OpConstant %int 1 %_ptr_Input_v4float = OpTypePointer Input %v4float %ubname = OpTypeStruct %int %_ptr_Uniform_ubname = OpTypePointer Uniform %ubname %ubinst = OpVariable %_ptr_Uniform_ubname Uniform %_ptr_Uniform_int = OpTypePointer Uniform %int %_ptr_Output_v4float = OpTypePointer Output %v4float ;CHECK: %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input %main = OpFunction %void None %3 %5 = OpLabel %20 = OpAccessChain %_ptr_Input_v4float %uv %int_1 %21 = OpLoad %v4float %20 %26 = OpAccessChain %_ptr_Uniform_int %ubinst %int_0 %27 = OpLoad %int %26 %28 = OpAccessChain %_ptr_Input_v4float %uv %27 %29 = OpLoad %v4float %28 %30 = OpFAdd %v4float %21 %29 %32 = OpAccessChain %_ptr_Output_v4float %_ %int_0 OpStore %32 %30 OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndMatch( text, true, spv::StorageClass::Input, false); } TEST_F(ElimDeadIOComponentsTest, NoElimNonIndexedAccessChain) { // Should not change due to non-indexed access chain const std::string text = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" %_ %uv OpSource GLSL 450 OpName %main "main" OpName %gl_PerVertex "gl_PerVertex" OpMemberName %gl_PerVertex 0 "gl_Position" OpName %_ "" OpName %uv "uv" OpMemberDecorate %gl_PerVertex 0 BuiltIn Position OpDecorate %gl_PerVertex Block OpDecorate %uv Location 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %gl_PerVertex = OpTypeStruct %v4float %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex %_ = OpVariable %_ptr_Output_gl_PerVertex Output %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %uint = OpTypeInt 32 0 %uint_8 = OpConstant %uint 8 %_arr_v4float_uint_8 = OpTypeArray %v4float %uint_8 %_ptr_Input__arr_v4float_uint_8 = OpTypePointer Input %_arr_v4float_uint_8 %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input %int_1 = OpConstant %int 1 %_ptr_Input_v4float = OpTypePointer Input %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float ;CHECK: %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input %main = OpFunction %void None %3 %5 = OpLabel %20 = OpAccessChain %_ptr_Input__arr_v4float_uint_8 %uv OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndMatch( text, true, spv::StorageClass::Input, false); } TEST_F(ElimDeadIOComponentsTest, ElimStructMember) { // Should eliminate uv // // #version 450 // // in Vertex { // vec4 Cd; // vec2 uv; // } iVert; // // out vec4 fragColor; // // void main() // { // vec4 color = vec4(iVert.Cd); // fragColor = color; // } const std::string text = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %iVert %fragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %Vertex "Vertex" OpMemberName %Vertex 0 "Cd" OpMemberName %Vertex 1 "uv" OpName %iVert "iVert" OpName %fragColor "fragColor" OpDecorate %Vertex Block OpDecorate %iVert Location 0 OpDecorate %fragColor Location 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %v2float = OpTypeVector %float 2 %Vertex = OpTypeStruct %v4float %v2float ; CHECK: %Vertex = OpTypeStruct %v4float %v2float ; CHECK: %Vertex_0 = OpTypeStruct %v4float %_ptr_Input_Vertex = OpTypePointer Input %Vertex ; CHECK: [[pty:%\w+]] = OpTypePointer Input %Vertex_0 %iVert = OpVariable %_ptr_Input_Vertex Input ; CHECK: %iVert = OpVariable [[pty]] Input %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %_ptr_Input_v4float = OpTypePointer Input %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %fragColor = OpVariable %_ptr_Output_v4float Output %main = OpFunction %void None %3 %5 = OpLabel %17 = OpAccessChain %_ptr_Input_v4float %iVert %int_0 %18 = OpLoad %v4float %17 OpStore %fragColor %18 OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndMatch( text, true, spv::StorageClass::Input, false); } TEST_F(ElimDeadIOComponentsTest, ElimOutputStructMember) { // Should eliminate uv from Vertex and all but gl_Position from gl_PerVertex // // #version 450 // // out Vertex { // vec4 Cd; // vec2 uv; // } oVert; // // in vec3 P; // // void main() // { // vec4 worldSpacePos = vec4(P, 1); // oVert.Cd = vec4(1, 0.5, 0, 1); // gl_Position = worldSpacePos; // } const std::string text = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" %P %oVert %_ OpSource GLSL 450 OpName %main "main" OpName %P "P" OpName %Vertex "Vertex" OpMemberName %Vertex 0 "Cd" OpMemberName %Vertex 1 "uv" OpName %oVert "oVert" OpName %gl_PerVertex "gl_PerVertex" OpMemberName %gl_PerVertex 0 "gl_Position" OpMemberName %gl_PerVertex 1 "gl_PointSize" OpMemberName %gl_PerVertex 2 "gl_ClipDistance" OpMemberName %gl_PerVertex 3 "gl_CullDistance" OpName %_ "" OpDecorate %P Location 0 OpDecorate %Vertex Block OpDecorate %oVert Location 0 OpMemberDecorate %gl_PerVertex 0 BuiltIn Position OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance OpDecorate %gl_PerVertex Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %v3float = OpTypeVector %float 3 %_ptr_Input_v3float = OpTypePointer Input %v3float %P = OpVariable %_ptr_Input_v3float Input %float_1 = OpConstant %float 1 %v2float = OpTypeVector %float 2 %Vertex = OpTypeStruct %v4float %v2float %_ptr_Output_Vertex = OpTypePointer Output %Vertex %oVert = OpVariable %_ptr_Output_Vertex Output %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %float_0_5 = OpConstant %float 0.5 %float_0 = OpConstant %float 0 %27 = OpConstantComposite %v4float %float_1 %float_0_5 %float_0 %float_1 %_ptr_Output_v4float = OpTypePointer Output %v4float %uint = OpTypeInt 32 0 %uint_1 = OpConstant %uint 1 %_arr_float_uint_1 = OpTypeArray %float %uint_1 %gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex %_ = OpVariable %_ptr_Output_gl_PerVertex Output ; CHECK: %Vertex = OpTypeStruct %v4float %v2float ; CHECK: %gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 ; CHECK: %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex ; CHECK: [[sty:%\w+]] = OpTypeStruct %v4float ; CHECK: [[pty:%\w+]] = OpTypePointer Output [[sty]] ; CHECK: %oVert = OpVariable [[pty]] Output ; CHECK: [[sty2:%\w+]] = OpTypeStruct %v4float ; CHECK: [[pty2:%\w+]] = OpTypePointer Output [[sty2]] ; CHECK: %_ = OpVariable [[pty2]] Output %main = OpFunction %void None %3 %5 = OpLabel %13 = OpLoad %v3float %P %15 = OpCompositeExtract %float %13 0 %16 = OpCompositeExtract %float %13 1 %17 = OpCompositeExtract %float %13 2 %18 = OpCompositeConstruct %v4float %15 %16 %17 %float_1 %29 = OpAccessChain %_ptr_Output_v4float %oVert %int_0 OpStore %29 %27 %37 = OpAccessChain %_ptr_Output_v4float %_ %int_0 OpStore %37 %18 OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndMatch( text, true, spv::StorageClass::Output, false); } TEST_F(ElimDeadIOComponentsTest, ElimOutputArrayMembers) { // Should reduce to uv[2] // // #version 450 // // layout(location = 0) out vec2 uv[8]; // // void main() // { // uv[1] = vec2(1, 0.5); // } const std::string text = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %uv OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %uv "uv" OpDecorate %uv Location 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v2float = OpTypeVector %float 2 %uint = OpTypeInt 32 0 %uint_8 = OpConstant %uint 8 %_arr_v2float_uint_8 = OpTypeArray %v2float %uint_8 %_ptr_Output__arr_v2float_uint_8 = OpTypePointer Output %_arr_v2float_uint_8 %uv = OpVariable %_ptr_Output__arr_v2float_uint_8 Output ;CHECK-NOT: %uv = OpVariable %_ptr_Output__arr_v2float_uint_8 Output ;CHECK: %uv = OpVariable %_ptr_Output__arr_v2float_uint_2 Output %int = OpTypeInt 32 1 %int_1 = OpConstant %int 1 %float_1 = OpConstant %float 1 %float_0_5 = OpConstant %float 0.5 %17 = OpConstantComposite %v2float %float_1 %float_0_5 %_ptr_Output_v2float = OpTypePointer Output %v2float %main = OpFunction %void None %3 %5 = OpLabel %19 = OpAccessChain %_ptr_Output_v2float %uv %int_1 OpStore %19 %17 OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndMatch( text, true, spv::StorageClass::Output, false); } TEST_F(ElimDeadIOComponentsTest, VertexOnly) { // Should NOT eliminate uv // // #version 450 // // in Vertex { // vec4 Cd; // vec2 uv; // } iVert; // // out vec4 fragColor; // // void main() // { // vec4 color = vec4(iVert.Cd); // fragColor = color; // } const std::string text = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %iVert %fragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %Vertex "Vertex" OpMemberName %Vertex 0 "Cd" OpMemberName %Vertex 1 "uv" OpName %iVert "iVert" OpName %fragColor "fragColor" OpDecorate %Vertex Block OpDecorate %iVert Location 0 OpDecorate %fragColor Location 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %v2float = OpTypeVector %float 2 %Vertex = OpTypeStruct %v4float %v2float ; CHECK: %Vertex = OpTypeStruct %v4float %v2float %_ptr_Input_Vertex = OpTypePointer Input %Vertex ; CHECK: %_ptr_Input_Vertex = OpTypePointer Input %Vertex %iVert = OpVariable %_ptr_Input_Vertex Input ; CHECK: %iVert = OpVariable %_ptr_Input_Vertex Input %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %_ptr_Input_v4float = OpTypePointer Input %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %fragColor = OpVariable %_ptr_Output_v4float Output %main = OpFunction %void None %3 %5 = OpLabel %17 = OpAccessChain %_ptr_Input_v4float %iVert %int_0 %18 = OpLoad %v4float %17 OpStore %fragColor %18 OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndMatch( text, true, spv::StorageClass::Input, true); } TEST_F(ElimDeadIOComponentsTest, TescInput) { // Eliminate PointSize, ClipDistance, CullDistance from gl_in[] // // #version 450 // // layout (vertices = 4) out; // // void main() // { // vec4 pos = gl_in[gl_InvocationID].gl_Position; // gl_out[gl_InvocationID].gl_Position = pos; // } const std::string text = R"( OpCapability Tessellation %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint TessellationControl %main "main" %gl_in %gl_InvocationID %gl_out OpExecutionMode %main OutputVertices 4 OpSource GLSL 450 OpName %main "main" OpName %pos "pos" OpName %gl_PerVertex "gl_PerVertex" OpMemberName %gl_PerVertex 0 "gl_Position" OpMemberName %gl_PerVertex 1 "gl_PointSize" OpMemberName %gl_PerVertex 2 "gl_ClipDistance" OpMemberName %gl_PerVertex 3 "gl_CullDistance" OpName %gl_in "gl_in" OpName %gl_InvocationID "gl_InvocationID" OpName %gl_PerVertex_0 "gl_PerVertex" OpMemberName %gl_PerVertex_0 0 "gl_Position" OpName %gl_out "gl_out" OpMemberDecorate %gl_PerVertex 0 BuiltIn Position OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance OpDecorate %gl_PerVertex Block OpDecorate %gl_InvocationID BuiltIn InvocationId OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position OpDecorate %gl_PerVertex_0 Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %uint = OpTypeInt 32 0 %uint_1 = OpConstant %uint 1 %_arr_float_uint_1 = OpTypeArray %float %uint_1 %gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 %uint_32 = OpConstant %uint 32 %_arr_gl_PerVertex_uint_32 = OpTypeArray %gl_PerVertex %uint_32 %_ptr_Input__arr_gl_PerVertex_uint_32 = OpTypePointer Input %_arr_gl_PerVertex_uint_32 %gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_uint_32 Input %int = OpTypeInt 32 1 %_ptr_Input_int = OpTypePointer Input %int %gl_InvocationID = OpVariable %_ptr_Input_int Input %int_0 = OpConstant %int 0 %_ptr_Input_v4float = OpTypePointer Input %v4float %gl_PerVertex_0 = OpTypeStruct %v4float %uint_4 = OpConstant %uint 4 %_arr_gl_PerVertex_0_uint_4 = OpTypeArray %gl_PerVertex_0 %uint_4 %_ptr_Output__arr_gl_PerVertex_0_uint_4 = OpTypePointer Output %_arr_gl_PerVertex_0_uint_4 %gl_out = OpVariable %_ptr_Output__arr_gl_PerVertex_0_uint_4 Output %_ptr_Output_v4float = OpTypePointer Output %v4float ; CHECK: %gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 ; CHECK: [[sty:%\w+]] = OpTypeStruct %v4float ; CHECK: [[asty:%\w+]] = OpTypeArray [[sty]] %uint_32 ; CHECK: [[pasty:%\w+]] = OpTypePointer Input [[asty]] ; CHECK: %gl_in = OpVariable [[pasty]] Input %main = OpFunction %void None %3 %5 = OpLabel %pos = OpVariable %_ptr_Function_v4float Function %21 = OpLoad %int %gl_InvocationID %24 = OpAccessChain %_ptr_Input_v4float %gl_in %21 %int_0 %25 = OpLoad %v4float %24 OpStore %pos %25 %31 = OpLoad %int %gl_InvocationID %32 = OpLoad %v4float %pos %34 = OpAccessChain %_ptr_Output_v4float %gl_out %31 %int_0 OpStore %34 %32 OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndMatch( text, true, spv::StorageClass::Input, false); } TEST_F(ElimDeadIOComponentsTest, TescOutput) { // Eliminate PointSize, ClipDistance, CullDistance from gl_out[] // // #version 450 // // layout (vertices = 4) out; // // void main() // { // vec4 pos = gl_in[gl_InvocationID].gl_Position; // gl_out[gl_InvocationID].gl_Position = pos; // } const std::string text = R"( OpCapability Tessellation %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint TessellationControl %main "main" %gl_in %gl_InvocationID %gl_out OpExecutionMode %main OutputVertices 4 OpSource GLSL 450 OpName %main "main" OpName %pos "pos" OpName %gl_PerVertex "gl_PerVertex" OpMemberName %gl_PerVertex 0 "gl_Position" OpName %gl_in "gl_in" OpName %gl_InvocationID "gl_InvocationID" OpName %gl_PerVertex_0 "gl_PerVertex" OpMemberName %gl_PerVertex_0 0 "gl_Position" OpMemberName %gl_PerVertex_0 1 "gl_PointSize" OpMemberName %gl_PerVertex_0 2 "gl_ClipDistance" OpMemberName %gl_PerVertex_0 3 "gl_CullDistance" OpName %gl_out "gl_out" OpMemberDecorate %gl_PerVertex 0 BuiltIn Position OpDecorate %gl_PerVertex Block OpDecorate %gl_InvocationID BuiltIn InvocationId OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position OpMemberDecorate %gl_PerVertex_0 1 BuiltIn PointSize OpMemberDecorate %gl_PerVertex_0 2 BuiltIn ClipDistance OpMemberDecorate %gl_PerVertex_0 3 BuiltIn CullDistance OpDecorate %gl_PerVertex_0 Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %uint = OpTypeInt 32 0 %uint_1 = OpConstant %uint 1 %_arr_float_uint_1 = OpTypeArray %float %uint_1 %gl_PerVertex = OpTypeStruct %v4float %uint_32 = OpConstant %uint 32 %_arr_gl_PerVertex_uint_32 = OpTypeArray %gl_PerVertex %uint_32 %_ptr_Input__arr_gl_PerVertex_uint_32 = OpTypePointer Input %_arr_gl_PerVertex_uint_32 %gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_uint_32 Input %int = OpTypeInt 32 1 %_ptr_Input_int = OpTypePointer Input %int %gl_InvocationID = OpVariable %_ptr_Input_int Input %int_0 = OpConstant %int 0 %_ptr_Input_v4float = OpTypePointer Input %v4float %gl_PerVertex_0 = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 %uint_4 = OpConstant %uint 4 %_arr_gl_PerVertex_0_uint_4 = OpTypeArray %gl_PerVertex_0 %uint_4 %_ptr_Output__arr_gl_PerVertex_0_uint_4 = OpTypePointer Output %_arr_gl_PerVertex_0_uint_4 %gl_out = OpVariable %_ptr_Output__arr_gl_PerVertex_0_uint_4 Output %_ptr_Output_v4float = OpTypePointer Output %v4float ; CHECK: [[sty:%\w+]] = OpTypeStruct %v4float ; CHECK: [[asty:%\w+]] = OpTypeArray [[sty]] %uint_4 ; CHECK: [[pasty:%\w+]] = OpTypePointer Output [[asty]] ; CHECK: %gl_out = OpVariable [[pasty]] Output %main = OpFunction %void None %3 %5 = OpLabel %pos = OpVariable %_ptr_Function_v4float Function %21 = OpLoad %int %gl_InvocationID %24 = OpAccessChain %_ptr_Input_v4float %gl_in %21 %int_0 %25 = OpLoad %v4float %24 OpStore %pos %25 %31 = OpLoad %int %gl_InvocationID %32 = OpLoad %v4float %pos %34 = OpAccessChain %_ptr_Output_v4float %gl_out %31 %int_0 OpStore %34 %32 OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndMatch( text, true, spv::StorageClass::Output, false); } TEST_F(ElimDeadIOComponentsTest, TeseInput) { // Eliminate PointSize, ClipDistance, CullDistance from gl_in[] // // #version 450 // // layout(triangles, ccw) in; // layout(fractional_odd_spacing) in; // layout(point_mode) in; // // void main() // { // vec4 p = gl_in[1].gl_Position; // gl_Position = p; // } const std::string text = R"( OpCapability Tessellation %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint TessellationEvaluation %main "main" %gl_in %_ OpExecutionMode %main Triangles OpExecutionMode %main SpacingFractionalOdd OpExecutionMode %main VertexOrderCcw OpExecutionMode %main PointMode OpSource GLSL 450 OpName %main "main" OpName %p "p" OpName %gl_PerVertex "gl_PerVertex" OpMemberName %gl_PerVertex 0 "gl_Position" OpMemberName %gl_PerVertex 1 "gl_PointSize" OpMemberName %gl_PerVertex 2 "gl_ClipDistance" OpMemberName %gl_PerVertex 3 "gl_CullDistance" OpName %gl_in "gl_in" OpName %gl_PerVertex_0 "gl_PerVertex" OpMemberName %gl_PerVertex_0 0 "gl_Position" OpName %_ "" OpMemberDecorate %gl_PerVertex 0 BuiltIn Position OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance OpDecorate %gl_PerVertex Block OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position OpDecorate %gl_PerVertex_0 Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %uint = OpTypeInt 32 0 %uint_1 = OpConstant %uint 1 %_arr_float_uint_1 = OpTypeArray %float %uint_1 %gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 %uint_32 = OpConstant %uint 32 %_arr_gl_PerVertex_uint_32 = OpTypeArray %gl_PerVertex %uint_32 %_ptr_Input__arr_gl_PerVertex_uint_32 = OpTypePointer Input %_arr_gl_PerVertex_uint_32 %gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_uint_32 Input %int = OpTypeInt 32 1 %int_1 = OpConstant %int 1 %int_0 = OpConstant %int 0 %_ptr_Input_v4float = OpTypePointer Input %v4float %gl_PerVertex_0 = OpTypeStruct %v4float %_ptr_Output_gl_PerVertex_0 = OpTypePointer Output %gl_PerVertex_0 %_ = OpVariable %_ptr_Output_gl_PerVertex_0 Output %_ptr_Output_v4float = OpTypePointer Output %v4float ; CHECK: %gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 ; CHECK: [[sty:%\w+]] = OpTypeStruct %v4float ; CHECK: [[asty:%\w+]] = OpTypeArray [[sty]] %uint_32 ; CHECK: [[pasty:%\w+]] = OpTypePointer Input [[asty]] ; CHECK: %gl_in = OpVariable [[pasty]] Input %main = OpFunction %void None %3 %5 = OpLabel %p = OpVariable %_ptr_Function_v4float Function %22 = OpAccessChain %_ptr_Input_v4float %gl_in %int_1 %int_0 %23 = OpLoad %v4float %22 OpStore %p %23 %27 = OpLoad %v4float %p %29 = OpAccessChain %_ptr_Output_v4float %_ %int_0 OpStore %29 %27 OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndMatch( text, true, spv::StorageClass::Input, false); } TEST_F(ElimDeadIOComponentsTest, TeseOutput) { // Eliminate PointSize, ClipDistance, CullDistance from gl_out // // #version 450 // // layout(triangles, ccw) in; // layout(fractional_odd_spacing) in; // layout(point_mode) in; // // void main() // { // vec4 p = gl_in[1].gl_Position; // gl_Position = p; // } const std::string text = R"( OpCapability Tessellation %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint TessellationEvaluation %main "main" %gl_in %_ OpExecutionMode %main Triangles OpExecutionMode %main SpacingFractionalOdd OpExecutionMode %main VertexOrderCcw OpExecutionMode %main PointMode OpSource GLSL 450 OpName %main "main" OpName %p "p" OpName %gl_PerVertex "gl_PerVertex" OpMemberName %gl_PerVertex 0 "gl_Position" OpName %gl_in "gl_in" OpName %gl_PerVertex_0 "gl_PerVertex" OpMemberName %gl_PerVertex_0 0 "gl_Position" OpMemberName %gl_PerVertex_0 1 "gl_PointSize" OpMemberName %gl_PerVertex_0 2 "gl_ClipDistance" OpMemberName %gl_PerVertex_0 3 "gl_CullDistance" OpName %_ "" OpMemberDecorate %gl_PerVertex 0 BuiltIn Position OpDecorate %gl_PerVertex Block OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position OpMemberDecorate %gl_PerVertex_0 1 BuiltIn PointSize OpMemberDecorate %gl_PerVertex_0 2 BuiltIn ClipDistance OpMemberDecorate %gl_PerVertex_0 3 BuiltIn CullDistance OpDecorate %gl_PerVertex_0 Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %uint = OpTypeInt 32 0 %uint_1 = OpConstant %uint 1 %_arr_float_uint_1 = OpTypeArray %float %uint_1 %gl_PerVertex = OpTypeStruct %v4float %uint_32 = OpConstant %uint 32 %_arr_gl_PerVertex_uint_32 = OpTypeArray %gl_PerVertex %uint_32 %_ptr_Input__arr_gl_PerVertex_uint_32 = OpTypePointer Input %_arr_gl_PerVertex_uint_32 %gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_uint_32 Input %int = OpTypeInt 32 1 %int_1 = OpConstant %int 1 %int_0 = OpConstant %int 0 %_ptr_Input_v4float = OpTypePointer Input %v4float %gl_PerVertex_0 = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 %_ptr_Output_gl_PerVertex_0 = OpTypePointer Output %gl_PerVertex_0 %_ = OpVariable %_ptr_Output_gl_PerVertex_0 Output %_ptr_Output_v4float = OpTypePointer Output %v4float ; CHECK: %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex ; CHECK: %_ = OpVariable %_ptr_Output_gl_PerVertex Output %main = OpFunction %void None %3 %5 = OpLabel %p = OpVariable %_ptr_Function_v4float Function %22 = OpAccessChain %_ptr_Input_v4float %gl_in %int_1 %int_0 %23 = OpLoad %v4float %22 OpStore %p %23 %27 = OpLoad %v4float %p %29 = OpAccessChain %_ptr_Output_v4float %_ %int_0 OpStore %29 %27 OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndMatch( text, true, spv::StorageClass::Output, false); } TEST_F(ElimDeadIOComponentsTest, GeomInput) { // Eliminate PointSize, ClipDistance, CullDistance from gl_in[] // // #version 450 // // layout(triangle_strip, max_vertices = 3) out; // layout(triangles) in; // // void main() // { // for (int i = 0; i < 3; i++) // { // gl_Position = gl_in[i].gl_Position; // EmitVertex(); // } // EndPrimitive(); // } const std::string text = R"( OpCapability Geometry %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Geometry %main "main" %_ %gl_in OpExecutionMode %main Triangles OpExecutionMode %main Invocations 1 OpExecutionMode %main OutputTriangleStrip OpExecutionMode %main OutputVertices 3 OpSource GLSL 460 OpName %main "main" OpName %i "i" OpName %gl_PerVertex "gl_PerVertex" OpMemberName %gl_PerVertex 0 "gl_Position" OpName %_ "" OpName %gl_PerVertex_0 "gl_PerVertex" OpMemberName %gl_PerVertex_0 0 "gl_Position" OpMemberName %gl_PerVertex_0 1 "gl_PointSize" OpMemberName %gl_PerVertex_0 2 "gl_ClipDistance" OpMemberName %gl_PerVertex_0 3 "gl_CullDistance" OpName %gl_in "gl_in" OpMemberDecorate %gl_PerVertex 0 BuiltIn Position OpDecorate %gl_PerVertex Block OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position OpMemberDecorate %gl_PerVertex_0 1 BuiltIn PointSize OpMemberDecorate %gl_PerVertex_0 2 BuiltIn ClipDistance OpMemberDecorate %gl_PerVertex_0 3 BuiltIn CullDistance OpDecorate %gl_PerVertex_0 Block %void = OpTypeVoid %3 = OpTypeFunction %void %int = OpTypeInt 32 1 %_ptr_Function_int = OpTypePointer Function %int %int_0 = OpConstant %int 0 %int_3 = OpConstant %int 3 %bool = OpTypeBool %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %uint = OpTypeInt 32 0 %uint_1 = OpConstant %uint 1 %_arr_float_uint_1 = OpTypeArray %float %uint_1 %gl_PerVertex = OpTypeStruct %v4float %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex %_ = OpVariable %_ptr_Output_gl_PerVertex Output %gl_PerVertex_0 = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 %uint_3 = OpConstant %uint 3 %_arr_gl_PerVertex_0_uint_3 = OpTypeArray %gl_PerVertex_0 %uint_3 %_ptr_Input__arr_gl_PerVertex_0_uint_3 = OpTypePointer Input %_arr_gl_PerVertex_0_uint_3 %gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_0_uint_3 Input %_ptr_Input_v4float = OpTypePointer Input %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %int_1 = OpConstant %int 1 ; CHECK: [[asty:%\w+]] = OpTypeArray %gl_PerVertex %uint_3 ; CHECK: [[pasty:%\w+]] = OpTypePointer Input [[asty]] ; CHECK: %gl_in = OpVariable [[pasty]] Input %main = OpFunction %void None %3 %5 = OpLabel %i = OpVariable %_ptr_Function_int Function OpStore %i %int_0 OpBranch %10 %10 = OpLabel OpLoopMerge %12 %13 None OpBranch %14 %14 = OpLabel %15 = OpLoad %int %i %18 = OpSLessThan %bool %15 %int_3 OpBranchConditional %18 %11 %12 %11 = OpLabel %32 = OpLoad %int %i %34 = OpAccessChain %_ptr_Input_v4float %gl_in %32 %int_0 %35 = OpLoad %v4float %34 %37 = OpAccessChain %_ptr_Output_v4float %_ %int_0 OpStore %37 %35 OpEmitVertex OpBranch %13 %13 = OpLabel %38 = OpLoad %int %i %40 = OpIAdd %int %38 %int_1 OpStore %i %40 OpBranch %10 %12 = OpLabel OpEndPrimitive OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndMatch( text, true, spv::StorageClass::Input, false); } TEST_F(ElimDeadIOComponentsTest, GeomOutput) { // Eliminate PointSize, ClipDistance, CullDistance from gl_out // // #version 450 // // layout(triangle_strip, max_vertices = 3) out; // layout(triangles) in; // // void main() // { // for (int i = 0; i < 3; i++) // { // gl_Position = gl_in[i].gl_Position; // EmitVertex(); // } // EndPrimitive(); // } const std::string text = R"( OpCapability Geometry %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Geometry %main "main" %_ %gl_in OpExecutionMode %main Triangles OpExecutionMode %main Invocations 1 OpExecutionMode %main OutputTriangleStrip OpExecutionMode %main OutputVertices 3 OpSource GLSL 460 OpName %main "main" OpName %i "i" OpName %gl_PerVertex "gl_PerVertex" OpMemberName %gl_PerVertex 0 "gl_Position" OpMemberName %gl_PerVertex 1 "gl_PointSize" OpMemberName %gl_PerVertex 2 "gl_ClipDistance" OpMemberName %gl_PerVertex 3 "gl_CullDistance" OpName %_ "" OpName %gl_PerVertex_0 "gl_PerVertex" OpMemberName %gl_PerVertex_0 0 "gl_Position" OpName %gl_in "gl_in" OpMemberDecorate %gl_PerVertex 0 BuiltIn Position OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance OpDecorate %gl_PerVertex Block OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position OpDecorate %gl_PerVertex_0 Block %void = OpTypeVoid %3 = OpTypeFunction %void %int = OpTypeInt 32 1 %_ptr_Function_int = OpTypePointer Function %int %int_0 = OpConstant %int 0 %int_3 = OpConstant %int 3 %bool = OpTypeBool %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %uint = OpTypeInt 32 0 %uint_1 = OpConstant %uint 1 %_arr_float_uint_1 = OpTypeArray %float %uint_1 %gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex %_ = OpVariable %_ptr_Output_gl_PerVertex Output %gl_PerVertex_0 = OpTypeStruct %v4float %uint_3 = OpConstant %uint 3 %_arr_gl_PerVertex_0_uint_3 = OpTypeArray %gl_PerVertex_0 %uint_3 %_ptr_Input__arr_gl_PerVertex_0_uint_3 = OpTypePointer Input %_arr_gl_PerVertex_0_uint_3 %gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_0_uint_3 Input %_ptr_Input_v4float = OpTypePointer Input %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %int_1 = OpConstant %int 1 ; CHECK: %_ptr_Output_gl_PerVertex_0 = OpTypePointer Output %gl_PerVertex_0 ; CHECK: %_ = OpVariable %_ptr_Output_gl_PerVertex_0 Output %main = OpFunction %void None %3 %5 = OpLabel %i = OpVariable %_ptr_Function_int Function OpStore %i %int_0 OpBranch %10 %10 = OpLabel OpLoopMerge %12 %13 None OpBranch %14 %14 = OpLabel %15 = OpLoad %int %i %18 = OpSLessThan %bool %15 %int_3 OpBranchConditional %18 %11 %12 %11 = OpLabel %32 = OpLoad %int %i %34 = OpAccessChain %_ptr_Input_v4float %gl_in %32 %int_0 %35 = OpLoad %v4float %34 %37 = OpAccessChain %_ptr_Output_v4float %_ %int_0 OpStore %37 %35 OpEmitVertex OpBranch %13 %13 = OpLabel %38 = OpLoad %int %i %40 = OpIAdd %int %38 %int_1 OpStore %i %40 OpBranch %10 %12 = OpLabel OpEndPrimitive OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndMatch( text, true, spv::StorageClass::Output, false); } } // namespace } // namespace opt } // namespace spvtools