# `shadergraph` Shadergraph is a tool for building hot-code-reloadable shader pipelines. For a tutorial for how to get started, consult the [introductory blog post](https://blog.tonari.no/shadergraph) or the [shadergraph lisp language documentation](./LISP.md). ## Usage Once you've installed shadergraph via `cargo install shadergraph`, test to see that it is installed properly by running: ``` shadergraph --help ``` This should print out some usage information. To create a new project, run: ``` shadergraph new path/to/project ``` This will create a new example project in the specified directory. To run a shadergraph, cd into the directory of a project and run: ``` shadergraph run ``` This should open a new window and start running your graph. Don't close the window if you want to make changes; instead, open the project in an editor of your choice - the graph will update on save. If a build error is encountered while reloading, `shadergraph` will log the error and continue executing the old graph. ### Fancier Usage You can pass input images and videos to shadergraph using the `-i` flag. This flag takes a list of paths to photos/videos - you must pass the same number of input photos/videos as the number of `(input ...)`s specified in `shader.graph`. Once you've got a nice shadergraph, to render out a png sequence, use the `render` subcommand. This subcommand works exactly the same as `run`, but requires an output directory. To render the game of life demo out into a gif, run: ``` mkdir out shadergraph render demos/life -o out -s 30 -e 430 ffmpeg -i "out/frame-%4d.png" -framerate 30 life.gif ``` You should see something like this (it might be a *little* fancier):
Happy hacking!