(let w (* 640 2)) (let h (* 480 2)) (let frame (shader "render" w h)) (let avg (shader-rec "avg" w h frame)) (let scaled (shader "scale" w h avg)) (let edges (shader "sobel" w h scaled)) (let crisp scaled) (repeat 100 (let crisp (shader "denoise" w h edges crisp))) (output crisp)