// Game: Qodot // Format: Hexen2 // entity 0 { "classname" "worldspawn" "wad" "" "_tb_textures" "textures/base;textures/pbr;textures/shaders;textures/special" // brush 0 { ( -32 -32 16 ) ( -32 -31 16 ) ( -32 -32 17 ) base/uv_test 0 0 0 1 1 0 ( -32 -32 16 ) ( -32 -32 17 ) ( -31 -32 16 ) base/uv_test 0 0 0 1 1 0 ( -32 -32 16 ) ( -31 -32 16 ) ( -32 -31 16 ) base/uv_test 0 0 0 1 1 0 ( -16 -16 32 ) ( -16 -15 32 ) ( -15 -16 32 ) base/uv_test 0 0 0 1 1 0 ( -16 -16 32 ) ( -15 -16 32 ) ( -16 -16 33 ) base/uv_test 0 0 0 1 1 0 ( -16 -16 32 ) ( -16 -16 33 ) ( -16 -15 32 ) base/uv_test 0 0 0 1 1 0 } // brush 1 { ( -64 64 16 ) ( -64 -64 -16 ) ( -64 64 -16 ) pbr/military-panel 0 0 0 0.0625 0.0625 0 ( -48 -64 0 ) ( -64 -48 0 ) ( -64 -48 128 ) pbr/military-panel 0 0 0 0.0625 0.0625 0 ( -64 48 0 ) ( -48 64 0 ) ( -48 64 128 ) pbr/military-panel 0 0 0 0.0625 0.0625 0 ( 64 -64 16 ) ( -64 -64 -16 ) ( -64 -64 16 ) base/grid 0 0 0 0.0625 0.0625 0 ( -64 -64 -16 ) ( 64 64 -16 ) ( -64 64 -16 ) special/skip 0 -0 0 0.0625 0.0625 0 ( 64 64 16 ) ( -64 -64 16 ) ( -64 64 16 ) base/uv_test 0 -0 0 0.0625 0.0625 0 ( 64 64 -16 ) ( -64 64 16 ) ( -64 64 -16 ) shaders/tangent-test 0 0 0 0.0625 0.0625 0 ( 64 -48 0 ) ( 48 -64 0 ) ( 48 -64 128 ) base/grid 0 0 0 0.0625 0.0625 0 ( 48 64 0 ) ( 64 48 0 ) ( 64 48 128 ) shaders/tangent-test 0 0 0 0.0625 0.0625 0 ( 64 64 -16 ) ( 64 -64 16 ) ( 64 64 16 ) base/checkerboard 0 0 0 0.0625 0.0625 0 } // brush 2 { ( -48 16 16 ) ( -48 17 16 ) ( -48 16 17 ) special/clip 0 0 0 1 1 0 ( -48 16 16 ) ( -48 16 17 ) ( -47 16 16 ) special/clip 0 0 0 1 1 0 ( -48 16 16 ) ( -47 16 16 ) ( -48 17 16 ) special/clip 0 0 0 1 1 0 ( -16 48 32 ) ( -16 49 32 ) ( -15 48 32 ) special/clip 0 0 0 1 1 0 ( -16 48 32 ) ( -15 48 32 ) ( -16 48 33 ) special/clip 0 0 0 1 1 0 ( -16 48 32 ) ( -16 48 33 ) ( -16 49 32 ) special/clip 0 0 0 1 1 0 } } // entity 1 { "classname" "detail" "_phong" "0" // brush 0 { ( 16 16 16 ) ( 16 17 16 ) ( 16 16 17 ) pbr/military-panel -256 256 0 0.0625 0.0625 0 ( 16 16 16 ) ( 16 16 17 ) ( 17 16 16 ) pbr/military-panel -256 256 0 0.0625 0.0625 0 ( 16 16 16 ) ( 17 16 16 ) ( 16 17 16 ) pbr/military-panel 0 0 0 0.125 0.125 0 ( 48 48 32 ) ( 48 49 32 ) ( 49 48 32 ) pbr/military-panel -256 256 0 0.0625 0.0625 0 ( 48 48 32 ) ( 49 48 32 ) ( 48 48 33 ) pbr/military-panel -256 256 0 0.0625 0.0625 0 ( 48 48 32 ) ( 48 48 33 ) ( 48 49 32 ) pbr/military-panel -256 256 0 0.0625 0.0625 0 } } // entity 2 { "classname" "light" "origin" "24 -24 24" }