// Game: Qodot // Format: Hexen2 // entity 0 { "classname" "worldspawn" "wad" "" "_tb_textures" "textures/base;textures/pbr;textures/shaders;textures/special" // brush 0 { ( -64 64 16 ) ( -64 -64 -16 ) ( -64 64 -16 ) pbr/military-panel 0 0 0 0.0625 0.0625 0 ( -48 -64 0 ) ( -64 -48 0 ) ( -64 -48 128 ) pbr/military-panel 0 0 0 0.0625 0.0625 0 ( -64 48 0 ) ( -48 64 0 ) ( -48 64 128 ) pbr/military-panel 0 0 0 0.0625 0.0625 0 ( 64 -64 16 ) ( -64 -64 -16 ) ( -64 -64 16 ) base/grid 0 0 0 0.0625 0.0625 0 ( -64 -64 -16 ) ( 64 64 -16 ) ( -64 64 -16 ) special/clip 0 -0 0 0.0625 0.0625 0 ( 64 64 16 ) ( -64 -64 16 ) ( -64 64 16 ) base/uv_test 0 -0 0 0.0625 0.0625 0 ( 64 64 -16 ) ( -64 64 16 ) ( -64 64 -16 ) shaders/tangent-test 0 0 0 0.0625 0.0625 0 ( 64 -48 0 ) ( 48 -64 0 ) ( 48 -64 128 ) base/grid 0 0 0 0.0625 0.0625 0 ( 48 64 0 ) ( 64 48 0 ) ( 64 48 128 ) shaders/tangent-test 0 0 0 0.0625 0.0625 0 ( 64 64 -16 ) ( 64 -64 16 ) ( 64 64 16 ) base/checkerboard 0 0 0 0.0625 0.0625 0 } }