// Game: Qodot // Format: Daikatana // entity 0 { "classname" "worldspawn" "_tb_textures" "textures/base" // brush 0 { ( 0 -48 0 ) ( 0 -47 0 ) ( 0 -48 1 ) base/checkerboard 7 4 10 2 0.5 0 0 0 12345 12345 12345 ( 0 -16 0 ) ( 0 -16 1 ) ( 1 -16 0 ) base/checkerboard 7 4 10 2 0.5 0 0 0 12345 12345 12345 ( 0 -48 0 ) ( 1 -48 0 ) ( 0 -47 0 ) base/checkerboard 7 4 10 2 0.5 0 0 0 12345 12345 12345 ( 16 0 16 ) ( 16 1 16 ) ( 17 0 16 ) base/checkerboard 7 4 10 2 0.5 0 0 0 12345 12345 12345 ( 16 0 16 ) ( 17 0 16 ) ( 16 0 17 ) base/checkerboard 7 4 10 2 0.5 0 0 0 12345 12345 12345 ( 16 0 16 ) ( 16 0 17 ) ( 16 1 16 ) base/checkerboard 7 4 10 2 0.5 0 0 0 12345 12345 12345 } }