// Game: Qodot // Format: Hexen2 // entity 0 { "classname" "worldspawn" "wad" "" "_tb_textures" "textures/base;textures/normal;textures/pbr;textures/shaders;textures/special" // brush 0 { ( -64 256 16 ) ( -64 256 128 ) ( -96 192 128 ) normal/metal0_doornormal_main -0 0 -0 1 1 0 ( -80 192 128 ) ( -80 192 16 ) ( -96 192 16 ) normal/metal0_doornormal_main -0 0 -0 1 1 0 ( -96 192 16 ) ( -80 192 16 ) ( -48 256 16 ) normal/metal0_doornormal_main 0 0 0 1 1 0 ( -48 256 128 ) ( -80 192 128 ) ( -96 192 128 ) normal/metal0_doornormal_main 0 0 0 1 1 0 ( -48 256 16 ) ( -48 256 128 ) ( -64 256 128 ) normal/metal0_doornormal_main -0 0 -0 1 1 0 ( -48 256 16 ) ( -80 192 16 ) ( -80 192 128 ) normal/metal0_doornormal_main 0 0 -0 1 1 0 } // brush 1 { ( -64 256 -16 ) ( -64 256 16 ) ( -64 128 16 ) normal/metal0_doornormal_main -0 -0 -0 1 1 0 ( 64 128 16 ) ( 64 128 -16 ) ( -64 128 -16 ) normal/metal0_doornormal_main -0 -0 -0 1 1 0 ( -64 128 -16 ) ( 64 128 -16 ) ( 64 256 -16 ) normal/metal0_doornormal_main -0 -0 -0 1 1 0 ( 64 256 16 ) ( 64 128 16 ) ( -64 128 16 ) normal/metal0_doornormal_main -0 -0 -0 1 1 0 ( 64 256 -16 ) ( 64 256 16 ) ( -64 256 16 ) normal/metal0_doornormal_main -0 -0 -0 1 1 0 ( 64 256 -16 ) ( 64 128 -16 ) ( 64 128 16 ) normal/metal0_doornormal_main -0 -0 -0 1 1 0 } }