// Game: Qodot // Format: Hexen2 // entity 0 { "classname" "worldspawn" "wad" "" "_tb_textures" "textures/base;textures/pbr;textures/shaders;textures/special" // brush 0 { ( 0 0 16 ) ( 0 -16 0 ) ( -16 0 0 ) __TB_empty 0.644444 -0.557791 0 0.5 3.98361 0 ( 0 16 0 ) ( 0 0 16 ) ( -16 0 0 ) __TB_empty -0.333334 -0.400816 45 0.707107 -0.559017 0 ( -16 0 0 ) ( 0 -16 0 ) ( 0 16 0 ) __TB_empty 0.999999 0 45 0.707107 1.44055 0 ( 0 16 0 ) ( 0 -16 0 ) ( 0 0 16 ) __TB_empty 0.6 0.651264 0 1 0.950329 0 } // brush 1 { ( 0 16 0 ) ( 0 0 16 ) ( 0 -16 0 ) __TB_empty 0.6 0.651264 0 1 0.950329 0 ( 16 0 0 ) ( 0 16 0 ) ( 0 -16 0 ) __TB_empty -0.359995 -0.766088 135 0.707107 -2.09995 0 ( 0 -16 0 ) ( 0 0 16 ) ( 16 0 0 ) __TB_empty 0.987285 -0.462957 180 0.5 -5.80706 0 ( 16 0 0 ) ( 0 0 16 ) ( 0 16 0 ) __TB_empty -0.447628 -0.460901 135 0.707107 0.8149 0 } }