// Game: Quake // Format: Standard // entity 0 { "classname" "worldspawn" } // entity 1 { "targetname" "nightskill_pillar" "angle" "-2" "spawnflags" "1" "style" "3" "target" "nightskill_particles" "classname" "func_skill" "_dirt" "-1" "_minlight" "25" "speed" "35" // brush 23 { ( -252 200 126 ) ( -252 204 120 ) ( -252 212 120 ) +0skill -0 -0 180 1 -1 ( -248 200 132 ) ( -248 200 124 ) ( -252 200 124 ) skip -0 -0 270 1 1 ( -244 204 136 ) ( -252 198 130 ) ( -252 204 136 ) skip -0 -0 270 1 1 ( -252 204 120 ) ( -252 200 124 ) ( -248 200 124 ) skip -0 -0 270 1 1 ( -248 204 120 ) ( -248 212 120 ) ( -252 212 120 ) skip -0 -0 270 1 1 ( -180 212 136 ) ( -196 128 136 ) ( -228 128 136 ) skip -0 -0 270 1 1 ( -252 216 124 ) ( -252 212 120 ) ( -248 212 120 ) skip -0 -0 270 1 1 ( -244 218 130 ) ( -252 212 136 ) ( -252 218 130 ) skip -0 -0 270 1 1 ( -252 216 132 ) ( -252 216 124 ) ( -248 216 124 ) skip -0 -0 270 1 1 ( -248 200 136 ) ( -240 208 120 ) ( -248 200 120 ) skip -0 -0 270 1 1 ( -240 208 136 ) ( -248 216 120 ) ( -240 208 120 ) skip -0 -0 270 1 1 } }