// Game: Qodot // Format: Valve // entity 0 { "classname" "worldspawn" "mapversion" "220" "_tb_textures" "textures/base;textures/pbr;textures/special" "_tb_def" "builtin:Qodot.fgd" // brush 0 { ( -368 400 96 ) ( -368 368 16 ) ( -368 400 16 ) base/checkerboard [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 0.03125 0.03125 ( -368 368 96 ) ( -352 352 16 ) ( -368 368 16 ) base/checkerboard [ 0.707107 -0.707107 0 0 ] [ 0 0 -1 0 ] 0 0.03125 0.03125 ( -352 416 96 ) ( -368 400 16 ) ( -352 416 16 ) base/checkerboard [ -0.707107 -0.707107 0 0 ] [ 0 0 -1 0 ] 0 0.03125 0.03125 ( -352 352 96 ) ( -320 352 16 ) ( -352 352 16 ) base/checkerboard [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 0.03125 0.03125 ( -320 352 16 ) ( -368 368 16 ) ( -352 352 16 ) special/skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 0.03125 0.03125 ( -304 368 96 ) ( -320 416 96 ) ( -304 400 96 ) base/checkerboard [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 0.03125 0.03125 ( -320 416 96 ) ( -352 416 16 ) ( -320 416 16 ) base/checkerboard [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 0.03125 0.03125 ( -304 368 96 ) ( -320 352 16 ) ( -320 352 96 ) base/checkerboard [ 0.707107 0.707107 0 0 ] [ 0 0 -1 0 ] 0 0.03125 0.03125 ( -304 400 96 ) ( -320 416 16 ) ( -304 400 16 ) base/checkerboard [ -0.707107 0.707107 0 0 ] [ 0 0 -1 0 ] 0 0.03125 0.03125 ( -304 368 96 ) ( -304 400 16 ) ( -304 368 16 ) base/checkerboard [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 0.03125 0.03125 } }