# shs (simple http server) **This tool is no longer under active development. If you are interested in taking over or repurposing the name on crates.io, feel free to contact me: nbishop@nbishop.net** [![crates.io](https://img.shields.io/crates/v/shs.svg)](https://crates.io/crates/shs) [![Documentation](https://docs.rs/shs/badge.svg)](https://docs.rs/shs) The shs crate provides an easy-to-use non-async HTTP server. Example: ```rust use anyhow::Error; use fehler::throws; use serde::Serialize; use shs::{Request, Server}; #[derive(Serialize)] struct Resp { name: String, } #[throws] fn handler(req: &mut Request) { req.write_json(&Resp { name: "hello".into(), })?; } #[throws] fn main() { simple_logging::log_to_stderr(log::LevelFilter::Info); let mut server = Server::new("127.0.0.1:1234")?; server.route("GET /hello", &handler)?; server.launch()?; } ``` ## Design goals The Rust ecosystem already has great HTTP server libraries that attempt to be as fast as possible, e.g. [actix-web](https://actix.rs) and [warp](https://github.com/seanmonstar/warp). But this speed sometimes comes at the expense of ease-of-use, and for some projects it makes sense to trade off some performance. For example, you might know that the server will only be used in an internal network with a limited number of clients connected to it. Perhaps the main way this library differs from faster server libraries is that it does not use async. Instead, a new thread is spawned for each connection. This helps with ease-of-use in a few ways. First, you don't have to worry about accidentally blocking the async runtime. You can block a thread for as long as you like and it won't interfere with other threads unless there's a locking bug. (It's easier to search for locks than to search for something blocking an async function.) Second, async code "infects" everything; every place you were using `std::fs` needs to switch to using `tokio::fs`, a great many functions will need to have `async` and `await` added, and so on. Third, the async ecosystem in stable rust is still pretty new. Right now there are tough problems like the tokio/async-std split, lack of tooling to find accidental async-blocking code, and occasional crazy compilation errors. I fully expect the async ecosystem to improve a lot over the next few years, and this is not at all a complaint against the way Rust has implemented async! It's a great technical achievement, it just has tradeoffs like anything else. Another difference from other Rust HTTP servers is that it is more "stringly" typed. For example, routes are defined with strings like `"GET /path/:param"` instead of something like `router.get(Path::new("path").param("param"))`. It's less efficient and some errors that could be caught at compile time will be caught at runtime instead, but it's quicker to write and, more importantly, easier to read. ## Safety This crate does not directly use any `unsafe` code, although the libraries it depends on might.