A simple library for writing RGB pixels as a valid BMP file. Sometimes, mostly when debugging, all you want to do is write some data as an image so you can look at it. Every crate I could find was Way Too Complicated (TM). What I wanted was a function to write some pixels into an image file that can be opened by an image viewer. What I got were impossible-to-read types generic over the bit-depth, numeric type used to store the bits, color channel order, and the image format; crates requiring 15 function calls before writing any data; APIs forcing you to use stupid set_pixel functions instead of taking a simple slice of pixel data; and the kitchen sink. This crate is the one function I wanted. Also it's no_std and no_alloc because requiring the standard library when the core purpose of the crate doesn't require it is annoying. # Example ```rust const WIDTH: usize = 500; const HEIGHT: usize = 500; let mut pixels = [0u8; WIDTH * HEIGHT * 3]; // Draw a simple gradient for y in 0..HEIGHT { for x in 0..WIDTH { pixels[y * WIDTH * 3 + x * 3 + 0] = 240; pixels[y * WIDTH * 3 + x * 3 + 1] = 100; pixels[y * WIDTH * 3 + x * 3 + 2] = y as u8; } } // Buffer for the BMP data let mut image = [0u8; simple_bmp::buffer_length(500, 500)]; // Write the pixels into the BMP buffer simple_bmp::write_bmp(&mut image, WIDTH, HEIGHT, &pixels).unwrap(); // Maybe you want to store the BMP on disk // std::fs::write("./image.bmp", &image).unwrap(); ```