SummerGardenAtlas( tree_sub_rects: { Pine: SubRect (x: 256, y: 352, width: 64, height: 64), Oak: SubRect (x: 320, y: 352, width: 64, height: 64), Bush: SubRect (x: 384, y: 352, width: 64, height: 64), }, reduced_wang_patterns: [ TileSidesPattern ( north_west: Inner, north_east: Inner, south_west: Inner, south_east: Outer ), TileSidesPattern ( north_west: Outer, north_east: Outer, south_west: Outer, south_east: Outer ), TileSidesPattern ( north_west: Inner, north_east: Inner, south_west: Outer, south_east: Outer ), TileSidesPattern ( north_west: Inner, north_east: Inner, south_west: Outer, south_east: Inner ), TileSidesPattern ( north_west: Inner, north_east: Outer, south_west: Inner, south_east: Outer ), TileSidesPattern ( north_west: Outer, north_east: Outer, south_west: Outer, south_east: Inner ), TileSidesPattern ( north_west: Outer, north_east: Outer, south_west: Inner, south_east: Outer ), TileSidesPattern ( north_west: Outer, north_east: Outer, south_west: Outer, south_east: Outer ), TileSidesPattern ( north_west: Outer, north_east: Outer, south_west: Outer, south_east: Outer ), TileSidesPattern ( north_west: Outer, north_east: Inner, south_west: Outer, south_east: Outer ), TileSidesPattern ( north_west: Inner, north_east: Outer, south_west: Outer, south_east: Outer ), TileSidesPattern ( north_west: Outer, north_east: Inner, south_west: Outer, south_east: Inner ), TileSidesPattern ( north_west: Inner, north_east: Outer, south_west: Inner, south_east: Inner ), TileSidesPattern ( north_west: Outer, north_east: Outer, south_west: Inner, south_east: Inner ), TileSidesPattern ( north_west: Outer, north_east: Outer, south_west: Outer, south_east: Outer ), TileSidesPattern ( north_west: Outer, north_east: Inner, south_west: Inner, south_east: Inner ), ], extended_set_1_patterns_north_west: [ TileSidesPattern ( north_west: Inner, north_east: Inner, south_west: Inner, south_east: Outer ), TileSidesPattern ( north_west: Inner, north_east: Inner, south_west: Outer, south_east: Outer ), TileSidesPattern ( north_west: Inner, north_east: Outer, south_west: Inner, south_east: Outer ), TileSidesPattern ( north_west: Outer, north_east: Outer, south_west: Outer, south_east: Outer ) ], extended_set_1_patterns_north_east: [ TileSidesPattern ( north_west: Inner, north_east: Inner, south_west: Outer, south_east: Outer ), TileSidesPattern ( north_west: Inner, north_east: Inner, south_west: Outer, south_east: Inner ), TileSidesPattern ( north_west: Outer, north_east: Outer, south_west: Outer, south_east: Outer ), TileSidesPattern ( north_west: Outer, north_east: Inner, south_west: Outer, south_east: Inner ) ], extended_set_1_patterns_south_west: [ TileSidesPattern ( north_west: Inner, north_east: Outer, south_west: Inner, south_east: Outer, ), TileSidesPattern ( north_west: Outer, north_east: Outer, south_west: Outer, south_east: Outer, ), TileSidesPattern ( north_west: Inner, north_east: Outer, south_west: Inner, south_east: Inner, ), TileSidesPattern ( north_west: Outer, north_east: Outer, south_west: Inner, south_east: Inner, ), ], extended_set_1_patterns_south_east: [ TileSidesPattern ( north_west: Outer, north_east: Outer, south_west: Outer, south_east: Outer, ), TileSidesPattern ( north_west: Outer, north_east: Inner, south_west: Outer, south_east: Inner, ), TileSidesPattern ( north_west: Outer, north_east: Outer, south_west: Inner, south_east: Inner, ), TileSidesPattern ( north_west: Outer, north_east: Inner, south_west: Inner, south_east: Inner, ), ], extended_set_2_patterns_north_west: [ TileSidesPattern ( north_west: Outer, north_east: Outer, south_west: Outer, south_east: Inner ), TileSidesPattern ( north_west: Outer, north_east: Outer, south_west: Inner, south_east: Inner ), TileSidesPattern ( north_west: Outer, north_east: Inner, south_west: Outer, south_east: Inner ), TileSidesPattern ( north_west: Inner, north_east: Inner, south_west: Inner, south_east: Inner ) ], extended_set_2_patterns_north_east: [ TileSidesPattern ( north_west: Outer, north_east: Outer, south_west: Inner, south_east: Inner ), TileSidesPattern ( north_west: Outer, north_east: Outer, south_west: Inner, south_east: Outer ), TileSidesPattern ( north_west: Inner, north_east: Inner, south_west: Inner, south_east: Inner ), TileSidesPattern ( north_west: Inner, north_east: Outer, south_west: Inner, south_east: Outer ) ], extended_set_2_patterns_south_west: [ TileSidesPattern ( north_west: Outer, north_east: Inner, south_west: Outer, south_east: Inner, ), TileSidesPattern ( north_west: Inner, north_east: Inner, south_west: Inner, south_east: Inner, ), TileSidesPattern ( north_west: Outer, north_east: Inner, south_west: Outer, south_east: Outer, ), TileSidesPattern ( north_west: Inner, north_east: Inner, south_west: Outer, south_east: Outer, ), ], extended_set_2_patterns_south_east: [ TileSidesPattern ( north_west: Inner, north_east: Inner, south_west: Inner, south_east: Inner, ), TileSidesPattern ( north_west: Inner, north_east: Outer, south_west: Inner, south_east: Outer, ), TileSidesPattern ( north_west: Inner, north_east: Inner, south_west: Outer, south_east: Outer, ), TileSidesPattern ( north_west: Inner, north_east: Outer, south_west: Outer, south_east: Outer, ), ], vertical_bridge_sides: [ TileSides ( north_west: Land, north_east: Land, south_west: Water, south_east: Water ), TileSides ( north_west: Land, north_east: Land, south_west: Water, south_east: Water ), TileSides ( north_west: Land, north_east: Land, south_west: Water, south_east: Water ), TileSides ( north_west: Water, north_east: Water, south_west: Water, south_east: Water ), TileSides ( north_west: Water, north_east: Water, south_west: Water, south_east: Water ), TileSides ( north_west: Water, north_east: Water, south_west: Water, south_east: Water ), TileSides ( north_west: Water, north_east: Water, south_west: Land, south_east: Land ), TileSides ( north_west: Water, north_east: Water, south_west: Land, south_east: Land ), TileSides ( north_west: Water, north_east: Water, south_west: Land, south_east: Land ) ], horizontal_bridge_sides: [ TileSides ( north_west: Land, north_east: Water, south_west: Land, south_east: Water ), TileSides ( north_west: Water, north_east: Water, south_west: Water, south_east: Water ), TileSides ( north_west: Water, north_east: Land, south_west: Water, south_east: Land ), TileSides ( north_west: Land, north_east: Water, south_west: Land, south_east: Water ), TileSides ( north_west: Water, north_east: Water, south_west: Water, south_east: Water ), TileSides ( north_west: Water, north_east: Land, south_west: Water, south_east: Land ), TileSides ( north_west: Land, north_east: Water, south_west: Land, south_east: Water ), TileSides ( north_west: Water, north_east: Water, south_west: Water, south_east: Water ), TileSides ( north_west: Water, north_east: Land, south_west: Water, south_east: Land ) ], reduced_wang_neighbour_strategy: [ NeighbourChooseStrategy ( north: WangCorners, south: WangCorners, east: WangCorners, west: WangCorners ), NeighbourChooseStrategy ( north: WangCorners, south: WangCorners, east: WangCorners, west: WangCorners ), NeighbourChooseStrategy ( north: WangCorners, south: WangCorners, east: WangCorners, west: WangCorners ), NeighbourChooseStrategy ( north: WangCorners, south: WangCorners, east: WangCorners, west: WangCorners ), NeighbourChooseStrategy ( north: WangCorners, south: WangCorners, east: WangCorners, west: WangCorners ), NeighbourChooseStrategy ( north: WangCorners, south: WangCorners, east: WangCorners, west: WangCorners ), NeighbourChooseStrategy ( north: WangCorners, south: WangCorners, east: WangCorners, west: WangCorners ), NeighbourChooseStrategy ( north: WangCorners, south: WangCorners, east: WangCorners, west: WangCorners ), NeighbourChooseStrategy ( north: WangCorners, south: WangCorners, east: WangCorners, west: WangCorners ), NeighbourChooseStrategy ( north: WangCorners, south: WangCorners, east: WangCorners, west: WangCorners ), NeighbourChooseStrategy ( north: WangCorners, south: WangCorners, east: WangCorners, west: WangCorners ), NeighbourChooseStrategy ( north: WangCorners, south: WangCorners, east: WangCorners, west: WangCorners ), NeighbourChooseStrategy ( north: WangCorners, south: WangCorners, east: WangCorners, west: WangCorners ), NeighbourChooseStrategy ( north: WangCorners, south: WangCorners, east: WangCorners, west: WangCorners ), NeighbourChooseStrategy ( north: WangCorners, south: WangCorners, east: WangCorners, west: WangCorners ), NeighbourChooseStrategy ( north: WangCorners, south: WangCorners, east: WangCorners, west: WangCorners ), ], neighbour_strategy_2_x_2: [ NeighbourChooseStrategy ( north: WangCorners, west: WangCorners, east: RelOffset(1), south: RelOffset(2), ), NeighbourChooseStrategy ( north: WangCorners, west: RelOffset(-1), east: WangCorners, south: RelOffset(2), ), NeighbourChooseStrategy ( north: RelOffset(-2), west: WangCorners, east: RelOffset(1), south: WangCorners, ), NeighbourChooseStrategy ( north: RelOffset(-2), west: RelOffset(-1), east: WangCorners, south: WangCorners, ) ], neighbour_strategy_3_x_3: [ NeighbourChooseStrategy ( north: WangCorners, west: WangCorners, east: RelOffset(1), south: RelOffset(3), ), NeighbourChooseStrategy ( north: WangCorners, west: RelOffset(-1), east: RelOffset(1), south: RelOffset(3), ), NeighbourChooseStrategy ( north: WangCorners, west: RelOffset(-1), east: WangCorners, south: RelOffset(3), ), NeighbourChooseStrategy ( north: RelOffset(-3), west: WangCorners, east: RelOffset(1), south: RelOffset(3), ), NeighbourChooseStrategy ( north: RelOffset(-3), west: RelOffset(-1), east: RelOffset(1), south: RelOffset(3), ), NeighbourChooseStrategy ( north: RelOffset(-3), west: RelOffset(-1), east: WangCorners, south: RelOffset(3), ), NeighbourChooseStrategy ( north: RelOffset(-3), west: WangCorners, east: RelOffset(1), south: WangCorners, ), NeighbourChooseStrategy ( north: RelOffset(-3), west: RelOffset(-1), east: RelOffset(1), south: WangCorners, ), NeighbourChooseStrategy ( north: RelOffset(-3), west: RelOffset(-1), east: WangCorners, south: WangCorners, ) ], terrain_tile_configs: [ TerrainTilesConfig ( x_offset: 0, y_offset: 0, inner_type: GrassSharp, outer_type: Land ), TerrainTilesConfig ( x_offset: 128, y_offset: 0, inner_type: GrassRound, outer_type: GrassSharp ), TerrainTilesConfig ( x_offset: 0, y_offset: 128, inner_type: Land, outer_type: GrassRound ), TerrainTilesConfig ( x_offset: 128, y_offset: 128, inner_type: Land, outer_type: Water ) ] )