use super::*; const FANOUT: usize = 3; pub fn run_crash_heap() { let path = std::path::Path::new(CRASH_DIR).join(HEAP_DIR); let config = Config::new().path(path); let HeapRecovery { heap, recovered_nodes, was_recovered } = Heap::recover(FANOUT, &config).unwrap(); // validate spawn_killah(); loop {} }