use super::*; const FANOUT: usize = 3; pub fn run_crash_object_cache() { let path = std::path::Path::new(CRASH_DIR).join(OBJECT_CACHE_DIR); let config = Config::new().flush_every_ms(Some(1)).path(path); let (oc, collections, was_recovered): (ObjectCache, _, bool) = ObjectCache::recover(&config).unwrap(); // validate spawn_killah(); loop {} }