# Slice Deque [![crates.io version][crate-shield]][crate] [![Travis build status][travis-shield]][travis] [![Appveyor build status][appveyor-shield]][appveyor] [![Codecov code coverage][codecov-shield]][codecov] [![Docs][docs-shield]][docs] [![License][license-shield]][license] > A double-ended queue that `Deref`s into a slice, also known as a ring buffer or circular buffer. ## Advantages The main advantages of [`SliceDeque`] are: * nicer API: since it `Deref`s to a slice, all operations that work on slices (like `sort`) "just work" for `SliceDeque`. * efficient: as efficient as a slice (iteration, sorting, etc.), more efficient in general than `VecDeque`. ## Platform Support Windows, Linux, MacOS and every other unix-like OS is supported (although maybe untested). The following targets are known to work and pass all tests: ### Linux * aarch64-unknown-linux-gnu * arm-unknown-linux-gnueabi * arm-unknown-linux-musleabi * armv7-unknown-linux-gnueabihf * armv7-unknown-linux-musleabihf * i586-unknown-linux-gnu * i686-unknown-linux-gnu * i686-unknown-linux-musl * mips-unknown-linux-gnu * mips64-unknown-linux-gnuabi64 * mips64el-unknown-linux-gnuabi64 * mipsel-unknown-linux-gnu * powerpc-unknown-linux-gnu * powerpc64-unknown-linux-gnu * powerpc64le-unknown-linux-gnu * x86_64-unknown-linux-gnu * x86_64-unknown-linux-musl * aarch64-linux-android * arm-linux-androideabi * armv7-linux-androideabi * x86_64-linux-android ### MacOS X * i686-apple-darwin * x86_64-apple-darwin ### Windows * x86_64-pc-windows-msvc ## Drawbacks The main drawbacks of [`SliceDeque`] are: * "constrained" platform support: the operating system must support virtual memory. In general, if you can use `std`, you can use [`SliceDeque`]. * global allocator bypass: [`SliceDeque`] bypasses Rust's global allocator / it is its own memory allocator, talking directly to the OS. That is, allocating and growing [`SliceDeque`]s always involve system calls, while a [`VecDeque`] backed-up by a global allocator might receive memory owned by the allocator without any system calls at all. * smallest capacity constrained by the allocation granularity of the OS: some operating systems allow [`SliceDeque`] to allocate memory in 4/8/64 kB chunks. When shouldn't you use it? In my opinion, if * you need to target `#[no_std]`, or * you can't use it (because your platform doesn't support it) you must use something else. If. * your ring-buffer's are very small, then by using [`SliceDeque`] you might be trading memory for performance. Also, * your application has many short-lived ring-buffers, the cost of the system calls required to set up and grow the [`SliceDeque`]s might not be amortized by your application (update: there is a pull-request open that caches allocations in thread-local heaps when the feature `use_std` is enabled significantly improving the performance of short-lived ring-buffers, but it has not been merged yet). Whether any of these trade-offs are worth it or not is application dependent, so don't take my word for it: measure. ## How it works The double-ended queue in the standard library ([`VecDeque`]) is implemented using a growable ring buffer (`0` represents uninitialized memory, and `T` represents one element in the queue): ```rust // [ 0 | 0 | 0 | T | T | T | 0 ] // ^:head ^:tail ``` When the queue grows beyond the end of the allocated buffer, its tail wraps around: ```rust // [ T | T | 0 | T | T | T | T ] // ^:tail ^:head ``` As a consequence, [`VecDeque`] cannot `Deref` into a slice, since its elements do not, in general, occupy a contiguous memory region. This complicates the implementation and its interface (for example, there is no `as_slice` method - the [`as_slices`] method returns a pair of slices) and has negative performance consequences (e.g. need to account for wrap around while iterating over the elements). This crates provides [`SliceDeque`], a double-ended queue implemented with a growable *virtual* ring-buffer. A virtual ring-buffer implementation is very similar to the one used in `VecDeque`. The main difference is that a virtual ring-buffer maps two adjacent regions of virtual memory to the same region of physical memory: ```rust // Virtual memory: // // __________region_0_________ __________region_1_________ // [ 0 | 0 | 0 | T | T | T | 0 | 0 | 0 | 0 | T | T | T | 0 ] // ^:head ^:tail // // Physical memory: // // [ 0 | 0 | 0 | T | T | T | 0 ] // ^:head ^:tail ``` That is, both the virtual memory regions `0` and `1` above (top) map to the same physical memory (bottom). Just like `VecDeque`, when the queue grows beyond the end of the allocated physical memory region, the queue wraps around, and new elements continue to be appended at the beginning of the queue. However, because `SliceDeque` maps the physical memory to two adjacent memory regions, in virtual memory space the queue maintais the ilusion of a contiguous memory layout: ```rust // Virtual memory: // // __________region_0_________ __________region_1_________ // [ T | T | 0 | T | T | T | T | T | T | 0 | T | T | T | T ] // ^:head ^:tail // // Physical memory: // // [ T | T | 0 | T | T | T | T ] // ^:tail ^:head ``` Since processes in many Operating Systems only deal with virtual memory addresses, leaving the mapping to physical memory to the CPU Memory Management Unit (MMU), [`SliceDeque`] is able to `Deref`s into a slice in those systems. This simplifies [`SliceDeque`]'s API and implementation, giving it a performance advantage over [`VecDeque`] in some situations. In general, you can think of [`SliceDeque`] as a `Vec` with `O(1)` `pop_front` and amortized `O(1)` `push_front` methods. ## License This project is licensed under either of * Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0) * MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT) at your option. ## Contribution Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in SliceDeque by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions. [`VecDeque`]: https://doc.rust-lang.org/std/collections/struct.VecDeque.html [`as_slices`]: https://doc.rust-lang.org/std/collections/struct.VecDeque.html#method.as_slices [`SliceDeque`]: struct.SliceDeque.html [travis-shield]: https://img.shields.io/travis/gnzlbg/slice_deque.svg?style=flat-square [travis]: https://travis-ci.org/gnzlbg/slice_deque [appveyor-shield]: https://img.shields.io/appveyor/ci/gnzlbg/slice-deque.svg?style=flat-square [appveyor]: https://ci.appveyor.com/project/gnzlbg/slice-deque/branch/master [codecov-shield]: https://img.shields.io/codecov/c/github/gnzlbg/slice_deque.svg?style=flat-square [codecov]: https://codecov.io/gh/gnzlbg/slice_deque [docs-shield]: https://img.shields.io/badge/docs-online-blue.svg?style=flat-square [docs]: https://docs.rs/crate/slice-deque/ [license-shield]: https://img.shields.io/badge/License-MIT%2FApache2.0-green.svg?style=flat-square [license]: https://github.com/gnzlbg/slice_deque/blob/master/license.md [crate-shield]: https://img.shields.io/crates/v/slice_deque.svg?style=flat-square [crate]: https://crates.io/crates/slice_deque