# smaa-rs [![crates.io](https://img.shields.io/crates/v/smaa.svg)](https://crates.io/crates/smaa) [![docs.rs](https://docs.rs/smaa/badge.svg)](https://docs.rs/smaa) Post-process antialiasing for wgpu-rs, relying on the [SMAA reference implementation](https://github.com/iryoku/smaa). # Example ```rust // Create SMAA target let mut smaa_target = SmaaTarget::new( &device, &queue, window.inner_size().width, window.inner_size().height, swapchain_format, SmaaMode::Smaa1X, ); // Main loop event_loop.run(move |event, event_loop| { if let Event::WindowEvent { event, .. } = event { match event { WindowEvent::RedrawRequested => { let output_frame = surface.get_current_texture().unwrap(); let output_view = output_frame.texture.create_view(&Default::default()); let smaa_frame = smaa_target.start_frame(&device, &queue, &output_view); // Render the scene into `*smaa_frame`. // [...] smaa_frame.resolve(); output_frame.present(); } _ => {} } } }); ```