//! Linear state machine //! //! A simple example of a state machine which will get stuck in the final state. //! A picture depicting the state machine can be found in the README. #![deny(missing_docs)] use smlang::statemachine; statemachine! { transitions: { *State1 + Event1 = State2, State2 + Event2 = State3, }, } /// Context pub struct Context; impl StateMachineContext for Context {} fn main() { let mut sm = StateMachine::new(Context); assert!(matches!(sm.state(), &States::State1)); let r = sm.process_event(Events::Event1); assert!(matches!(r, Ok(&States::State2))); let r = sm.process_event(Events::Event2); assert!(matches!(r, Ok(&States::State3))); // Now all events will not give any change of state let r = sm.process_event(Events::Event1); assert!(matches!(r, Err(Error::InvalidEvent))); assert!(matches!(sm.state(), &States::State3)); let r = sm.process_event(Events::Event2); assert!(matches!(r, Err(Error::InvalidEvent))); assert!(matches!(sm.state(), &States::State3)); }