# Change Log ## [0.3.1] - 2024-08-30 - Fixed `YELLOW` and `YELLOW_CLEAR` to actually be Yellow instead of fuchsia colored. - Added builders to `EncodedColor`. ## [0.3.0] - 2021-04-01 - BREAKING: changed the serialized name of `Encoded Rgb` to `EncodedColor`. This will break serialization in formats like `JSON` or `YAML`. - Added more color names like `YELLOW`, `RED`, and `TEAL` ## [0.2.0] - 2021-04-01 - Renamed `EncodedRgb` and `LinearRgb` to `EncodedColor` and `LinearRgb`. This is simpler to understand for users and avoids ignoring the `a` component. - Added the `rand` optional dependency ## [0.1.2] - 2021-04-01 Added default implementations and hash implementation on `EncodedRgb` ## [0.1.1] - 2021-03-15 No serious changes, but some performance improvements and additions for formatting and working with packed u32s. ### Added - Conversions to and from packed u32s for `rgba` and `bgra`. I supposed `bgra` simply because I needed them in a project as well. - Hex conversions for `EncodedRgb`, which is just the hex for a packed `rgba` struct. - Both of the above might not work well on a big-endian system. If someone knows more, I'd appreciate the advice. ### Changed - Conversion from `encoded_to_linear` is now done with a lookup table, rather than the actual math. This should be a nice speedup. - Made more functions `const` and `#[inline]` for those gains. ### Fixed ## [0.1.0] - 2021-02-28 Initial commit. See the README for project details.