[package] name = "soft-edge" description = "efficient bithackery for making 3D collision meshes out of grids and stacked tile maps" version = "0.2.3" edition = "2021" authors = ["Shea 'Decibel' Leffler "] license = "MIT OR Apache-2.0" readme = "README.md" repository = "https://github.com/sdleffler/soft-edge" documentation = "https://docs.rs/soft-edge" keywords = ["gamedev", "mesh", "voxel", "tile", "collision"] categories = ["algorithms", "data-structures", "game-development", "mathematics"] [dependencies] arrayvec = "0.7.2" bitvec = "0.22.3" nalgebra = "0.29.0" thiserror = "1.0.30" [profile.dev] # Rust iterators on zero optimizations? Hell naw. opt-level = 1 [dev-dependencies] maplit = "1.0.2"