# SokoWorld Free and open source Sokoban client made with Rust and Macroquad. [Play the game!](https://brettchalupa.itch.io/sokoworld) Alternate install instructions: - [Download the latest release from GitHub](https://github.com/brettchalupa/sokoworld/releases) - Install with Cargo if you have Rust installed: `cargo install sokoworld` ## Defining Levels Levels are collected in Packs, which are [TOML](https://toml.io/en/) files that describe the pack and the data for each level within it. The benefit of using TOML is that it's much more human readable than XML but provides a bit of structure and mark-up. It strikes a nice balance of easy to map to data structures while also being human editable. See [level-format.txt](./level-format.txt) for the meaning of characters in the level files. ## Dev Tools In debug builds, Shift + Esc quits quickly. ### Play a Specific Level Run a specific pack and level with: ```console cargo run -- -p=assets/yoshio-murase-automatic.toml -l=2 ``` where `-p=` is the path to the level pack and `-l=` is the number of level in the levels table. ### Reload the Current Level from Disk Press the 9 key to reload the current level from disk. This is useful for iterating on the design of a level. ## Dev Notes - the JS shims in web are explicitly checked in in case they disappear & to have versions match ## Deployment The game is currently hosted on itch at https://brettchalupa.itch.io/sokoworld ### Web WASM builds can be built and pushed by running: ```console ./release_wasm.sh ``` Ideally in the future this would push builds for desktop operating systems, create tags, etc., but this works for development. ### macOS macOS uses [cargo bundle](https://github.com/burtonageo/cargo-bundle): 1. Install cargo bundle: `cargo install cargo-bundle` 2. Build the bundle: `cargo bundle --release` There's a `release_macos.sh` script to build and upload a Universal app for macOS (works on both Intel and Apple Silicon Macs). ### Windows Not ideal but functioning 1. `cargo run --release` 2. `mkdir win` 3. `cp .\target\release\sokoworld.exe .\win\` 4. copy the assets folder into the `win` dir 5. zip it up 6. upload it to itch.io manually ### Linux Run the script: ```console ./release_linux.sh ``` ## Credits - Programming: Brett Chalupa - Sprites - Kenney set: [kenney.nl](https://kenney.nl) (CC0) - Retro set: Brett Chalupa - Marble set: [Vellidragon](https://opengameart.org/content/sokoban-clone-tiles) (CC0) - Doggo set: [Chrysalis](https://opengameart.org/content/tic-80-sokoban-tileset-8x8) (CC-BY 4.0) - Sound Effects - melos: Melos Han-Tani of Analgesic Productions (non-commercial usage) ## License The course code is released under the Unlicense, see [LICENSE](./LICENSE) for full details. The license does not apply to the other assets, they fall under their own terms (see above). Assets created by me, Brett Chalupa, for the game are CC0 (Public Domain).