fn main() { eprintln!( "You have to add `sample.wav` to `soloud` directory and modify this example to run it!!" ); // use soloud::*; // let sl = Soloud::default().unwrap(); // let mut wav = audio::Wav::default(); // wav.load_mem(include_bytes!("../../sample.wav")).unwrap(); // sl.play(&wav); // while sl.voice_count() > 0 { // std::thread::sleep(std::time::Duration::from_millis(100)); // } }