make cli gen merge pallet cli related lib/fns, split, carve, etc scripting language delete color space subcrate freaking get color working just get basic stuff shapes // wedges // spikes, oblique // cylinders, oblique? arches // spheres // prysms, oblique? // truncated prisms? (O_O) just do custom top/bottom plane and trust(tm) the user wait just do clip tool // frustum (sphere layer) stellation? how tf find center of plane? complex shapes stars pyrism gears (O_O) wireframe helix (single) extended high face count shapes entities GET BASIC PROC GEN just make rooms in 2d hmm need carving carving wall: group of 2d regions?/solids can carve away windows/attached rooms general splitting ideas config for decor/geometry/contraints only 1 bike shop per 3000 units or whatever 1 bridge/crensdo config files for games, make payload/l4d2/koth. flow create flow from all team spawns (edges = zombies) to other team spawns and objectives prune/dont allow too far areas replace straight areas or add junk make dead ends, loops what if there was a party/goof off area in orange, in dead space or N/S or some more sideways, 5 lines, wobbly asdnjasdn idk stuff sniper spots/engie spots class specific spawn points pvs? mindfull of sniper sightlines dont make too big for lag (orange renders the whole dang map) horizontal hint for common roof height and notable walls node/region based generation you make biggest rooms/regions and fills the rest Astar with randomization? decor decals, smoke, fog, sound, env sound, speech target stuff orator, cutscrense, choreography skybox clouds, smoke, fire music theme wind PAPERS BLOWING WOULD BE AMAZING general decider/constrainer weighted based on all forest + spooky + alone sum score, choose random then urban = 25% e1m1 or 50% urban or 25% normal swamp = swamp fever or spooky forest = spooky rarity?