# Space Partitioning Space partitioning algorithms in Rust. A work in progress. ## Implemented algorithms ### QuadTrees Partitions 2D space into a tree of four segments each. Intersection tests are only implemented using axis-aligned bounding boxes. The tree is currently implemented using `i32` types only to speed up intersection tests; proper pre-scaling of floating-point data is therefore required. The example showcases a ray-box test where a 2D ray is implemented using `f32`. It can be started using ```console $ cargo run --release --example quadtree ``` ![Ray-Box Test in QuadTree](docs/ray-box-test.png) ### Interval Trees See [Interval Trees] on Wikipedia. ```console $ cargo run --example interval_tree ``` Usage example: ```rust use space_partitioning::interval_tree::{IntervalTree, Interval, IntervalType}; #[derive(Debug, PartialOrd, PartialEq, Copy, Clone, Default)] struct Vec2d { pub x: f64, pub y: f64, } impl IntervalType for Vec2d {} fn main() { let tree = IntervalTree::from_iter([ ( Interval::new(Vec2d { x: 1., y: 2. }, Vec2d { x: 10., y: 10. }), "Any data (A)", ), ( Interval::new(Vec2d { x: -5., y: -5. }, Vec2d { x: 5., y: 5. }), "Any data (B)", ), ( Interval::new(Vec2d { x: -10., y: -10. }, Vec2d { x: -7., y: -7. }), "Any data (C)", ), ]); let test = Interval::new(Vec2d::default(), Vec2d::default()); let result = tree.overlap_search(test).unwrap(); assert_eq!(result.data, "Any data (B)") } ``` [Interval Trees]: https://en.wikipedia.org/wiki/Interval_tree