# specs_scene_graph scene graph for specs ```rust use specs_scene_graph::{SceneGraphBundle, Parent as SceneGraphParent}; #[derive(Debug)] struct Parent { entity: Entity, } impl Parent { #[inline(always)] pub fn new(entity: Entity) -> Self { Parent { entity: entity } } } impl Component for Parent { type Storage = FlaggedStorage>; } impl SceneGraphParent for Parent { #[inline(always)] fn parent_entity(&self) -> Entity { self.entity } } let mut world = World::new(); let mut dispatcher = SpecsBundler::new(&mut world, DispatcherBuilder::new()) .bundle(SceneGraphBundle::::default()) .unwrap() .build(); // track modified/removed events from the scene graph let mut reader_id = world.write_resource::>().track(); ```