use spelltest::*; fn main() { // --- Create a player character --- // Creature::new(name, health, energy, damage, defense) // Set mutable variable because we expect a change to health and energy let mut player = Creature::new("Pel Nervil", 100, 20, 5, 0); // --- Create a dummy enemy --- let mut dummy_enemy = Creature::new("Player killer", 200, 50, 10, 5); // Let's print their attributes player.print(); dummy_enemy.print(); // Let's do a turn-based combat // First, the player attack the enemy player.attack(&mut dummy_enemy); // Borrow and use as mutable to apply a change to enemy health // Let's print enemy attributes again, we expect the enemy health is reduced by the attack from the player dummy_enemy.print(); // It's the enemy turn to attack dummy_enemy.attack(&mut player); // Like before, borrow and use as mutable // Expecting reduced player health player.print(); }